Warrior
Warrior
Where I stand, the line holds.
Tier 1 Warrior Skills
| Skill | CP | Prerequisite | Energy | Description |
|---|---|---|---|---|
| Trained To Kill | 0 | – | -- | Proficient in using a weapon type of your choosing. |
| Padded Armor | 0 | – | -- | +3 Armor while wearing padded armor. |
| Disengage | 12 | – | ✓ | Ability to call “Disengage”. |
| Weapon Focus* | 12 | – | -- | Gain 1 additional Flurry with chosen weapon. |
| Resolve (3)* | 12 | – | -- | +1 Vitality (Max 2 purchases). |
| Florentine 1 | 8 | – | -- | Ability for dual wielding (2 Medium) or (Long and Short) weapons. |
| Faltering Blow | 12 | – | ✓ | Ability to call 3 damage with a weapon strike. |
* Multiple purchases; (x) indicates how many times it can be purchased.
Tier 2 Warrior Skills
| Skill | CP | Prerequisite | Energy | Description |
|---|---|---|---|---|
| Crushing Blow | 10 | Faltering Blow | ✓ | Ability to call 6 damage with a weapon strike. |
| Parry | 12 | Disengage | ✓ | Ability to call “Parry”. |
| Florentine 2 | 10 | Florentine 1 | -- | Ability to dual wield a Long and Medium weapon. |
| Florentine 3 | 12 | Florentine 2 | -- | Ability to dual wield 2 Long weapons. |
| Extra Leather | 8 | Leather Armor | -- | +2 Armor while wearing Bracers, Helm, or Leggings (only stacks with Leather or Chain armor). |
| Resolve (3)* | 12 | Resolve *3 | -- | +1 Vitality (Max 4 purchases). |
| Hold the Line | 12 | – | – | Ability to resist “Hurl”. |
| Launching Blow | 12 | Disengage | ✓ | Ability to call “Hurl”. |
| Weapon Spec* | 12 | Weapon Focus | -- | +1 damage to all called damage swings with chosen weapon. |
* Multiple purchases; (x) indicates how many times it can be purchased.
Tier 3 Warrior Skills
| Skill | CP | Prerequisite | Energy | Description |
|---|---|---|---|---|
| Destroy | 16 | Iron Grip | ✓ | Ability to call “Destroy” (must be wielding a Great Weapon). |
| Iron Grip | 12 | – | ✓ | Holding a Great or Pole-arm with both hands, you can resist a Disarm. |
| Driving Blow | 16 | Iron Grip | ✓+Skill | Ability to call “Crushing” (must be wielding a Great Weapon). |
| Battle Scars | 20 | Resolve *6 | -- | +3 Vitality. |
| Stalwart | 12 | Battle Scars | ✓ | Ability to Resist (Knock Out, Trauma, Sleep, Agony). |
| Staggering Blow | 10 | Crushing Blow | ✓ | Ability to call 10 damage with a weapon strike, or call 5 damage twice. |
| Built for Plates | 8 | Plate Armor | -- | +3 Armor while wearing breastplate. |
| Extra Plate | 8 | Plate Armor | -- | +3 Armor for each additional piece of plate armor (Max +6 from Spaulders, Bracers, Leggings, Helm). |
| Devoted Defender | 12 | Large Shield | ✓ | Ability to call “Intervine”. |
| Weapon Defense* | 8 | Weapon Spec | -- | +2 Armor while wielding chosen weapon. |
* Multiple purchases; (x) indicates how many times it can be purchased.
Warrior
Cleric / Mage / Primalist / Rogue / Warrior / Craftsman
Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills