πŸ“œ L.O.R. Player Quick Reference

⚑ Energy & πŸ”„ Refresh

Energy

  • Start with 3 Energy.
  • Once reaching 125CP and 200CP gain 1 Energy for free
  • All skills & spells spend Energy (whether they hit or miss).
  • Purchase extra Energy under General Skills (20 CP each).

Refresh (What It Does)

  • Fully restores Vitality, Energy, Dex Armor, and Magical Armor.
  • Does NOT restore Physical Armor.
  • If you fight or use a skill while resting, the Refresh is cancelled.

How to Refresh

  • Normal Rest: 1 hour = Full Refresh.
  • Tavern Rest: 30 minutes = Full Refresh (time counts double inside the Tavern).
  • Mixing Rest: e.g., 30m outside + 15m in Tavern = Full Refresh.
✨ Spellcasting β€” Core Rules
  • Use spell packets (birdseed in cloth).
  • Speak incant clearly; if hit while casting, the spell fumbles (restart; no Energy lost).
  • Imbued spells glow in hand until used or fizzled.

Incantation Templates

  • Wizard: β€œI call forth the powers of (Type) to grant me (Spell Name).”
  • Cleric: β€œI call upon (God) to grant me the power of (Spell Name).”
  • Druid: β€œI summon the Aspect of (Aspect) to grant me (Spell Name).”

Spell Types & Durations

  • Destruction: 1 min (imbued; fizzles if unused).
  • Healing: 10 min (imbued; fizzles if unused).
  • Abjuration: 1 hr (1 active; may cast on others).
  • Enchantment: Until game end/Refresh (self only; 1 active).
  • Evocation: 10 min.
  • Control: 5 min (damage persists until healed).
  • Blessing: Until Refresh (2 active; may cast on others).
  • Hex: 3 hrs (prevents Refresh).
🎯 Deliveries & πŸ”— Carriers

Deliveries

  • Weapon
  • Packet
  • Area (10 ft)
  • Gesture β€” point at someone and they take the effect
  • Voice β€” all within earshot; must have a clear line of sight (covering your ears does not negate)

Note: Area / Gesture / Voice typically cannot be dodged or parried.

Carriers

  • Physical (default)
  • Fire / Ice / Lightning / Acid (elemental)
  • Lunar β€” deals double damage to spirits
  • Faith β€” heals living; deals double damage to undead
  • Blight β€” deals double damage to living; heals undead
  • Restore β€” restores health to anything
βš”οΈ Melee & Flurry

Flurry Basics

  • Start with a Flurry of 3 (3 strikes, then a 1-second pause).
  • No machine gunning: consecutive strikes must land on different body parts (e.g., leg β†’ shoulder β†’ leg).
  • Clean hits only: if the blow hits weapon/shield first, it does not count (weapon dead).
  • Lightest touch rule: safe, clear contact; no power swinging.
πŸ›‘οΈ Vitality & Armor
❀️ Vitality
  • You start with 5 Vitality.
πŸͺ– Armor Overview
  • Armor requires the correct skill and a physical representation that covers your chest.
  • When Physical Armor reaches 0, you may Adjust it once:
    • Spend 5 minutes β€œAdjusting” to restore half of its armor value.
    • This can be done once only before the armor must be repaired.
🧡 Physical Armor Values
  • Leather: 4 Armor
  • Chain: 8 Armor
  • Plate: 12 Armor
πŸŒ€ Dexterity Armor
  • Granted by skills; amount varies.
  • Stacks with Magical Armor.
  • Does not stack with Physical Armor.
✨ Magical Armors
  • Provide a separate armor layer.
  • Stacks with Dexterity Armor only.
  • Does not stack with Physical Armor.
πŸ“š Damage Order
  1. Magical Armor
  2. Dexterity Armor
  3. Physical Armor
  4. Vitality (last)