Royal Bloodlines & Noble Court

Bloodlines • Court • Power
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The Court of Mirevale

Player Guide to Noble Life

How the Court Works

The bloodlines, ranks, offices, and powers that shape Mirevale.
“Court is the fire in which the realm is forged.”
How the Eight Royal Houses Shape the Court

Eight Houses stand above all others in the history of the realm.

They are the Royal Houses, the ancient bloodlines from which the rulers of the realm have risen.

Every Royal House has held the throne.

Kings and Queens have risen beneath each of their banners. Dynasties have flourished and fallen. Crowns have changed hands through inheritance, marriage, war, betrayal and death.

None possess an eternal claim to rule.

No King rules forever.

Together, these ancient bloodlines are known throughout the realm as the Great Houses or Major Houses.

Their names carry centuries of history. Their banners carry old loyalties, older grudges, and ambitions that have survived generations.

In Mirevale, the Great Houses hold influence over the Court and the fortunes of the town. The Court is generally administered by the minor noble houses known as Vassal Houses, whose families swore fealty to the Royal Lines and were granted their titles.

The Five Seats.

Not every House will hold a Seat upon the Court, and no House may control more than one Seat at a time.

A House without a Seat is not without power.

The House may still build alliances, gather support, and serve Mirevale. They can win favor, and seek the opportunity to claim a Seat of their own.

The Ranks of Society

Rank is recognition of service, loyalty, leadership, and authority.

Commoner The everyday people of Mirevale. A Commoner bears no title, but may serve the Court if called upon by entering into service of a House, hold public office, earn recognition, and begin the climb toward nobility if they so choose.
Ser / Madam A recognized lesser noble who has proven worthy of distinction. A Ser or Madam may serve a House, hold an Office of Court, oversee others, and build a reputation worthy of greater authority. (This is where the Nobility background starts you.)
Bannerlord / Bannerlady A trusted noble leader empowered to carry the banner and interests of a House. Bannerlords and Bannerladies may oversee important works, speak for their House, and represent greater powers when called upon.
Lord / Lady A noble who has proven worthy of lasting authority. Lords and Ladies may command holdings, oversee institutions, sponsor lesser nobles, and seek a seat upon the Court.
Lord Regent Lord Regent is the chief administrator—their job is to run the town, manage the council, and execute the Highlord’s will.
Highlord The highest authority of the realm. The Highlord stands above the Court, recognizes great titles, hears matters of highest consequence, and bears final responsibility for the realm.
A Lordship and a Court Seat are not the same thing.

A character may rise to become a Lord or Lady without possessing one of the Five Seats.

A Seat grants political authority within the Court. Lordship is a rank earned through service and leadership.
The Five Seats of Court

The Court governs the affairs of Mirevale.

Five Seats divide the burdens of rule. Each is held by a Lord or Lady, and each seat carries one voice within the Court.

The Scale - The Red Judge

The Scales is resposible for overseeing the settlement of disputes within Mirevale.

Court Scribe Keep the laws and judgments of Mirevale. Record testimony, contracts, petitions, trials, and rulings so the word of the Court is not forgotten.
Bailiff Carry the authority of the Court into the streets. Deliver summons, maintain order, oversee prisoners, and see that lawful judgments are carried out.
The Coin - The Coinward

The Coin guards the wealth, trade, wages, and prosperity of Mirevale.

Treasury Clerk Keep the ledgers of Mirevale. Record taxes, payments, debts, wages, and the movement of public coin.
Market Warden Watch over merchants, trade, contracts, markets, and commerce. Help settle disputes and bring prosperity into the town.
The Shield - The Iron Marshal

The Shield stands between Mirevale and those who would harm it.

Captain of the Watch Command the town watch. Organize patrols, station guards, answer alarms, and keep order within Mirevale.
Scoutmaster Watch the roads and wild places beyond town. Send scouts, gather warnings, carry messages, and learn what approaches before it reaches the gates.
The Wand - The Veilwarden

The Wand oversees Mirevales guilds.They ensure the guilds are ready to be of service to the town and defend it against things that cannot always be met with sword and shield.

Guild & Temple Liaison Carry the voices of guilds, churches, orders, and learned societies before the Veilwarden and Court.
Lorekeeper Seek answers where others find only questions. Study relics, curses, monsters, old magic, forgotten histories, and dangerous truths.
The Hearth - The Hearth Keeper

The Hearth guards the lands, homes, labor, and well-being of Mirevale.

Steward of the Forge Gather workers, direct repairs, organize construction, and see that Mirevale grows stronger with every hammer blow.
Warden of the Commonwealth See to those in need. Organize food, shelter, aid, and relief when hardship falls upon the town.
Rise Through Service

Noble rank is not gained by waiting long enough.

Advancement comes through deeds, service, leadership and the willingness to accept responsibility.

Commoner to Ser/Madam

A Commoner seeking noble recognition must first show their dedication to the realm.

Serve a House. Take an Office. Aid the Court. Complete important work. Show courage, loyalty and leadership.

When a Lord or Lady is willing to stand before others and declare you worthy, the first step toward nobility may be yours.

Ser/Madam to Bannerlord/Bannerlady

They must do more than serve. They must begin to lead.

Oversee an Office. Manage a public work. Speak for your House. Carry coin that is not your own. Make decisions whose consequences fall upon more than yourself.

Prove that others may safely place their trust beneath your banner.

Bannerlord/Bannerlady to Lord/Lady

Lordship is granted to those who have proven they can carry lasting authority.

Any Noble need not wait for a Court Seat to become vacant. Service to a House, service to Mirevale, leadership of others, command of great works, and extraordinary deeds may all lead toward Lordship. (Bannerlord/Lady and a Noble in service through office is the same thing and may progress the same.)

The Three Proofs of Lordship

Those who seek the rank of Lord or Lady should be prepared to answer three questions.

Proof of House

What have you done for this town?

Have you strengthened its name, protected its people, defended its interests, won allies, carried its banner, or advanced its place in the realm?

Proof of Realm

What have you done for Mirevale?

Have your deeds strengthened the town, protected its people, solved its troubles, built something lasting, or served those beyond your own banner?

Proof of Command

Who has trusted you to lead?

Have you commanded, organized, taught, governed, protected, employed, or accepted responsibility for others?

Roads to Lordship

There is no single road to the title of Lord or Lady.

Service Upon the Court

A Bannerlord may speak for a House upon one of the Five Seats, carry its vote, oversee its duties, and prove themselves through the burdens of rule.

Service Through an Office

A Bannerlord who leads the work of Mirevale, commands others, manages important resources, and accomplishes great works may earn Lordship without ever possessing a Court Seat.

Service to the Realm

Extraordinary deeds performed for Mirevale or the greater realm may bring recognition greater than any single Office can offer.

Chartered Lordship

The Highlord may grant a worthy noble authority over a holding, estate, institution or other charge.

Such a Lord or Lady bears true noble rank, though their title alone does not grant a vote upon the Court.

Seated & Unseated Lords

Lordship grants rank. A Court Seat grants governmental power.

Seated Lord or Lady

A Seated Lord or Lady leads one of the Five Seats on behalf of their Great House.

  • Bears one vote before the Court.
  • Oversees one branch of Mirevale.
  • Commands public funds entrusted to the Seat.
  • Appoints officers beneath their authority.
  • May sponsor works, petitions, and worthy servants.

Unseated Lord or Lady

An Unseated Lord or Lady bears the full dignity of their rank, but their House does not currently control a Court Seat.

  • May represent their House.
  • May hold land, institutions, or other authority.
  • May sponsor lesser nobles.
  • May petition and influence the Court.
  • May seek to win a Seat for their House.
Every Seat has a Lord.
Not every Lord has a Seated Lord.
The Seven Remedies of Court

Not every grievance requires blood.

When a dispute is brought before the Court, judgment may take many forms. The remedy should fit the grievance, preserve the honor of those involved where possible, and bring the matter toward an end.

The Seven Remedies are known throughout the Court.

First Remedy Counsel Words before punishment. The Court may command the parties to meet, speak plainly, seek understanding, and attempt to end the grievance without further penalty.
Second Remedy Apology When honor has been wounded, the Court may demand a public or private apology. The offender acknowledges the wrong and offers their word before those harmed.
Third Remedy Service A wrong may be answered through duty. The Court may order service to an individual, House, Seat, or Mirevale itself until the debt of conduct has been answered.
Fourth Remedy Reparations What has been taken, damaged, wasted, or lost may carry a price. The Court may order repayment in coin, goods, labor, resources, or another fitting recompense.
Fifth Remedy Censure The Court may formally condemn the conduct of an individual or House. Censure marks the offender before the realm and may carry loss of privilege, trust, favor, or authority.
Sixth Remedy Duel When honor cannot be restored through words, the Court may recognize a lawful challenge. Terms are declared before the contest begins, and both parties are bound by its outcome.
Seventh Remedy Judgment When lesser remedies have failed, are refused, or cannot answer the grievance, the Court may pass final judgment. The ruling of the Court declares the matter settled and names whatever consequence the law demands.
The Remedies are not a ladder that must always be climbed in order.

The Court may choose the remedy that best fits the matter before it. A small insult need not become a duel. A grave betrayal need not begin with an apology.
The Lord Regent

The Lord Regent stands beside the Court but does not belong to any one Seat.

The Regent calls the Court to order, recognizes those who speak, bears witness to oaths, records great appointments, interprets the customs of Court, and speaks with the authority of the Highlord when entrusted to do so.

The Lord Regent does not normally vote.

The Five Seats are the voting voices of the Court.

The Regent's Stay

Should the Court pass a ruling that exceeds its lawful authority or threatens the order of the realm itself, the Regent may place that ruling under Stay.

A ruling placed under Stay is suspended until judgment may be rendered by the Highlord.

The Regent is not there to save the Court from foolish choices. Foolish choices have consequences.
Court Reference
There are Eight Royal Houses: Each descends from a bloodline that has held the throne.
There are Five Seats: Scale, Coin, Shield, Wand, and Hearth.
One House, One Seat: No Great House may control more than one Seat at a time.
Not Every House Will Be Seated: With Eight Great Houses and Five Seats, three Houses will always stand outside the seated Court.
One Seat, One Vote: Each occupied Seat bears one voice before the Court.
The Regent Does Not Vote: The Regent presides over Court rather than standing as a sixth political Seat.
Lordship Does Not Guarantee a Seat: Lords and Ladies may rise beyond the Five Seats.
Service Opens Doors: Commoners and nobles alike may serve beneath the Seats and earn wealth, influence, responsibility, and recognition.
Public Coin Is Meant to Move: The wealth entrusted to the Court exists so that work may be done and those who serve Mirevale may be rewarded.
How to Join the Court

The Court is not reserved only for those who already possess great titles.

Those who wish to become part of its work must first become known to those who carry its burdens.

Serve a House

Find a Great House whose ideals, ambitions, or people suit you.

Earn their trust and become someone they are willing to place before the Court.

Seek an Office

Speak to a Seat Holder or one of their officers.

Ask where Mirevale needs hands, steel, coin, knowledge, or service.

Build a Name

Let your deeds speak for you.

Those who consistently serve Mirevale, solve its troubles, and keep their word soon become difficult to overlook.

A title grants recognition.
A Seat grants power.
Your deeds decide what you deserve.