Lyre: Crafting & Equipment
In-Game Crafting Overview
This section covers the in-game crafting rules: where crafting happens, how resources become usable materials, how recipes are read, how repairs work, and how Masterwork items are created.
Resources are raw materials gathered in the field. Most resources cannot be used in crafting until they are refined.
Certain resources are usable raw. If a resource says it does not need to be processed, it may be used directly in crafting.
Materials are refined or otherwise prepared resources. Materials are usable in crafting and are what recipe tables refer to when listing requirements.
| Topic | Rule |
|---|---|
| Crafting Location | Weapons and armor are crafted at a Forge or in the Merchants’ Quarter. |
| Crafting Time | Crafting and repair time depends on your Craftsman Tier. |
| Recipes | Recipes require specific materials by type and tier. |
| Repair | Repair requirements are listed on the item recipe tables when applicable. |
| Masterwork Items | Masterwork items require additional materials and provide a listed mechanical benefit. |
Where to Find Recipes
| Looking For | Use This Section |
|---|---|
| Gathering, raw resources, and material descriptions | Materials & Components |
| Weapon material requirements | Weapons Crafting |
| Armor and shield material requirements | Armor Crafting |
| Locks, lockpicks, gems, spellbooks, ink, kits, salves, and tools | Misc & Jewelry |
| Alchemist potions and oils | Potions |
| Artificer runes | Runes |
| Experimental crafting and improved item attempts | Experiment! |
Ore / Ingots
| Name | Type | Tier | Use | Description |
|---|---|---|---|---|
| Bloodiron | Ore | T1 | Refines into Ingots | Heavy red-black ore used for common metal crafting. |
| Shale Stone | Ore / Stone | T1 | Refines into Ingots | Earth-colored stone with rusty brown veins. |
| Star-Vein Quartz | Raw Stone | T1 | Used raw | Translucent quartz with shimmering silver veins. |
| Verdant Ore | Raw Ore | T2 | Used raw | Fossilized earth with layered green-brown mineral bands. |
| Hollowstone | Ore | T2 | Refines into Ingots | Dull silver ore; almost weightless. |
| Ashglass | Raw Stone | T2 | Used raw | Obsidian laced with fiery orange cracks. |
Herbs / Extracts
| Name | Type | Tier | Use | Description |
|---|---|---|---|---|
| Magefern | Herb | T1 | Refines into Extracts | Dark-green fern with spider-like fronds. |
| Golden Acorn | Herb | T1 | Refines into Extracts | A golden acorn with a green cap. |
| Emberleaf | Raw Herb | T1 | Used raw | Jagged leaves the color of blackened bronze. |
| Bloodroot | Herb | T1 | Refines into Extracts | Knot of black vines breaking through the earth. |
| Widow’s Veil | Herb | T2 | Refines into Extracts | Black flowers with translucent, silk-like petals. |
| Glow Cap | Herb | T2 | May be used raw or refined | A brightly colored mushroom that glows at night. |
| Dawnblossom | Herb | T2 | May be used raw or refined | Small golden flower that blooms at sunrise. |
| Dreamwillow | Herb | T3 | Refines into Extracts | Pale willow whose branches drip glowing dew. |
Wood / Planks
| Name | Type | Tier | Use | Description |
|---|---|---|---|---|
| Grey Oak | Wood | T1 | Refines into Planks | Weathered gray timber. |
| Heartwood | Wood | T2 | Refines into Planks | Pale gold timber with a spiraling grain. |
Pelt / Leather
| Name | Type | Tier | Use | Description |
|---|---|---|---|---|
| Myrkhide | Leather | T1 | Refines into Hide | Common hide from natural beasts. |
| Verdant Leather | Leather | T2 | Refines into Hide | Living green hue runs through its grain. |
Miscellaneous Components
| Name | Type | Tier | Use | Description |
|---|---|---|---|---|
| Veilglass | Misc | T0 | Used raw | Fine sand from the Silent Strand. Used as a binding agent in crafting. |
| Container / Bottle | Container | T0 | Used raw | Used for potions, oils, salves, and stored materials. |
| Essence of Wind | Essence | T2 | Used raw | Remnant of the Plane of Air. |
| Essence of Flame | Essence | T2 | Used raw | Remnant of the Plane of Fire. |
| Essence of Terra | Essence | T2 | Used raw | Remnant of the Plane of Earth. |
| Essence of Tides | Essence | T2 | Used raw | Remnant of the Plane of Water. |
| Essence of Undeath | Essence | T3 | Used raw | Remnant of undeath. |
| Essence of Life | Essence | T3 | Used raw | Remnant of life. |
Weapons Crafting Components
| Item | Version / Benefit | Craft Components | Repair Components |
|---|---|---|---|
| Small Weapon | Normal |
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| Small Weapon | Masterwork: +2 Backstab Damage |
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| Medium Weapon | Normal |
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| Medium Weapon | Masterwork: +1 Flurry |
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| Long Weapon | Normal |
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| Long Weapon | Masterwork: +1 Flurry |
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| Great Weapon | Normal |
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| Great Weapon | Masterwork: +1 Called Damage |
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| Polearm | Normal |
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| Polearm | Masterwork: Free Disengage, 1/day |
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Armor & Shield Crafting Components
| Item | Version / Benefit | Craft Components | Repair Components |
|---|---|---|---|
| Leather Armor | Normal |
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| Leather Armor | Masterwork: +2 Armor |
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| Chainmail | Normal |
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| Chainmail | Masterwork: +3 Armor |
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| Plate | Normal |
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| Plate | Masterwork: +4 Armor |
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| Small Shield | Normal |
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| Small Shield | Masterwork: Resist 1 Destroy per repair |
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| Medium Shield | Normal |
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| Medium Shield | Masterwork: Resist 1 Destroy per repair |
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| Large Shield | Normal |
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| Large Shield | Masterwork: Resist 1 Destroy per repair |
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Miscellaneous & Jewelry Components
| Item | Version / Type | Components | Description |
|---|---|---|---|
| Sharpening Stone | Base |
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One-use consumable. When applied to a melee weapon, the weapon gains +1 damage on its next damage-dealing attack. |
| Sharpening Stone | Advanced |
|
One-use consumable. When applied to a melee weapon, the weapon gains +3 damage on its next damage-dealing attack. |
| Armor Kit | Base |
|
One-use consumable. Grants +2 temporary armor. This temporary armor lasts until expended. |
| Armor Kit | Advanced |
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One-use consumable. Grants +6 temporary armor. This temporary armor lasts until expended. |
| Spellbook | Base |
|
Stores up to 10 scrolls for later use. Not consumed unless destroyed or otherwise noted. |
| Spellbook | Advanced |
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Stores up to 20 scrolls for later use. Not consumed unless destroyed or otherwise noted. |
| Arcane Ink | Base |
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One-use crafting component. Used in crafting scrolls and other approved magical writing recipes. |
| Cut Gem | Base |
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One-use thrown spell gem. Deals 1 damage of its associated type: Fire, Ice, Acid, or Lightning. |
| Cut Gem | Advanced |
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Advanced cut gems may be used for stronger spell gems, improved jewelry, rituals, or staff-approved recipes. |
| Field Repair Kit | Base |
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One-use consumable. Restores armor to half of its maximum value, rounded up. Requires Field Repair. |
| Field Repair Kit | Advanced |
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One-use consumable. Advanced field repair kits may restore more armor or provide improved field repair benefits, if approved. |
| Gathering Tool | Base |
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Used for harvesting, scavenging, and other resource-related activities. |
| T1 Lock | Base |
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Used to craft a T1 lock. |
| T2 Lock | Base |
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Used to craft a T2 lock. |
| T3 Lock | Advanced |
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Used to craft a T3 lock. |
| T4 Lock | Advanced |
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Used to craft a T4 lock. |
| T5 Lock | Advanced |
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Used to craft a T5 lock. |
| T1 Lock Pick | Base |
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Consumable. Destroyed after one use. |
| T2 Lock Pick | Base |
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Consumable. Destroyed after one use. |
| T3 Lock Pick | Advanced |
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Consumable. Destroyed after one use. |
| T4 Lock Pick | Advanced |
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Consumable. Destroyed after one use. |
| T5 Lock Pick | Advanced |
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Consumable. Destroyed after one use. |
| Craft Salves | Base |
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One-use consumable. Creates Basic Healing Salves that restore 3 Vitality. |
| Craft Salves | Advanced |
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One-use consumable. Creates Advanced Healing Salves that restore 8 Vitality. |
Alchemist Potions & Oils
| Item | Version / Type | Components | Description |
|---|---|---|---|
| Trolls Blood Potion | Potion |
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Restore 1 Vitality every 10 seconds. |
| Resist Element Potion | Potion |
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Resist Element. |
| Resist Disease Potion | Potion |
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Resist the next called Disease. |
| Fortitude Potion | Potion |
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Gain +6 Vitality. |
| Strength Potion | Potion |
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Grants Strength and +4 called Damage. |
| Ghost-form Potion | Potion |
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Lets you cross over into the Veil. |
| Energy Potion | Potion |
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Restore 1 Energy. |
| Skin of Stone Potion | Potion |
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The next 3 called strikes against you are resisted. |
| Recoiling Glare | Potion |
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The next called strike that hits you is Reflected. |
| Curse Breaker | Potion |
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Cures Curse. |
| Cure Disease Potion | Potion |
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Cures Disease. |
| Antidote | Potion |
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Cures Poison. |
| Fire Oil | Weapon Oil |
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Your next weapon swing is 3 by Fire and Bleed. |
| Freezing Oil | Weapon Oil |
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Your next weapon swing is 6 by Ice and Slow. |
| Holy Oil | Weapon Oil |
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Your next weapon swing is 12 to Undead. |
Artificer Runes
| Item | Version / Type | Components | Description |
|---|---|---|---|
| Living Armor Rune | Artificer Rune |
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Your armor repairs itself each time you refresh, as long as it still has armor points remaining. |
| Extra Armor Rune | Artificer Rune |
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Gain 6 Armor. This refreshes when you repair your armor. |
| Fortitude Rune | Artificer Rune |
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Gain +3 Vitality. |
| Embrace of Faye | Artificer Rune |
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When you fall and your bleed-out count ends, instead of dying you awaken. One use. Does not resist Death Strike. |
| Glaring Rune | Artificer Rune |
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Reduce damage that you receive. |
| Reinforced Steel | Artificer Rune |
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Resist Destroy. |
| Tightened Strap | Artificer Rune |
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Resist Dislodge. |
| Weapon Chain | Artificer Rune |
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Resist Disarm. |
| Fiery Blade | Artificer Rune |
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Swing 8 by Fire. |
| Holy Water Rune | Artificer Rune |
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Swing 10 to Undead. |
| Flowing Rune | Artificer Rune |
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Gain 1 additional Flurry. |
What Experiment! Is
Experiment! is an advanced crafting skill that lets a Craftsman add extra components to certain crafted items in an attempt to make the final item better.
In plain terms: you make the item, add special ingredients, and take a chance. The result might be stronger, more stable, more useful, or a little strange. It might also fail, waste materials, or go very badly.
Experimenting is for crafted items that specifically allow it. It is not used on every item automatically. Staff may decide which recipes, tags, or crafted goods can be improved through Experiment.
| Skill | Cost | Header | What It Does |
|---|---|---|---|
| Experiment! | 8 | Craft | You may add components to certain crafted items to attempt improved results. See Crafting Experiment rules. |
How to Use Experiment!
| Step | What Happens |
|---|---|
| 1. Choose an Eligible Item | Select an eligible item that can be improved through Experiment. |
| 2. Add Components | Add materials, resources, or special ingredients to the attempt. |
| 3. Resolve the Experiment | The crafter resolves the attempt using the Experiment! rules. |
| 4. Tag the Result | The final result is written clearly on the item tag. |
Possible Results
| Outcome Type | Result |
|---|---|
| Critical Success | The item improves more than expected. |
| Success | The item improves. |
| Neutral | The item remains its normal crafted version. |
| Failure | The experiment fails and may waste or destroy part of the reagents used. |
| Catastrophic Failure | The experiment goes badly wrong and may destroy all reagents used in the attempt. |