Lyre: Crafting & Equipment

Crafting, materials, weapons, armor & artisan work
Crafting Sections
In-Game Crafting Overview

This section covers the in-game crafting rules: where crafting happens, how resources become usable materials, how recipes are read, how repairs work, and how Masterwork items are created.

Resources are raw materials gathered in the field. Most resources cannot be used in crafting until they are refined.

Certain resources are usable raw. If a resource says it does not need to be processed, it may be used directly in crafting.

Materials are refined or otherwise prepared resources. Materials are usable in crafting and are what recipe tables refer to when listing requirements.

TopicRule
Crafting LocationWeapons and armor are crafted at a Forge or in the Merchants’ Quarter.
Crafting TimeCrafting and repair time depends on your Craftsman Tier.
RecipesRecipes require specific materials by type and tier.
RepairRepair requirements are listed on the item recipe tables when applicable.
Masterwork ItemsMasterwork items require additional materials and provide a listed mechanical benefit.
Where to Find Recipes
Looking ForUse This Section
Gathering, raw resources, and material descriptionsMaterials & Components
Weapon material requirementsWeapons Crafting
Armor and shield material requirementsArmor Crafting
Locks, lockpicks, gems, spellbooks, ink, kits, salves, and toolsMisc & Jewelry
Alchemist potions and oilsPotions
Artificer runesRunes
Experimental crafting and improved item attemptsExperiment!
Ore / Ingots
NameTypeTierUseDescription
BloodironOreT1Refines into IngotsHeavy red-black ore used for common metal crafting.
Shale StoneOre / StoneT1Refines into IngotsEarth-colored stone with rusty brown veins.
Star-Vein QuartzRaw StoneT1Used rawTranslucent quartz with shimmering silver veins.
Verdant OreRaw OreT2Used rawFossilized earth with layered green-brown mineral bands.
HollowstoneOreT2Refines into IngotsDull silver ore; almost weightless.
AshglassRaw StoneT2Used rawObsidian laced with fiery orange cracks.
Herbs / Extracts
NameTypeTierUseDescription
MagefernHerbT1Refines into ExtractsDark-green fern with spider-like fronds.
Golden AcornHerbT1Refines into ExtractsA golden acorn with a green cap.
EmberleafRaw HerbT1Used rawJagged leaves the color of blackened bronze.
BloodrootHerbT1Refines into ExtractsKnot of black vines breaking through the earth.
Widow’s VeilHerbT2Refines into ExtractsBlack flowers with translucent, silk-like petals.
Glow CapHerbT2May be used raw or refinedA brightly colored mushroom that glows at night.
DawnblossomHerbT2May be used raw or refinedSmall golden flower that blooms at sunrise.
DreamwillowHerbT3Refines into ExtractsPale willow whose branches drip glowing dew.
Wood / Planks
NameTypeTierUseDescription
Grey OakWoodT1Refines into PlanksWeathered gray timber.
HeartwoodWoodT2Refines into PlanksPale gold timber with a spiraling grain.
Pelt / Leather
NameTypeTierUseDescription
MyrkhideLeatherT1Refines into HideCommon hide from natural beasts.
Verdant LeatherLeatherT2Refines into HideLiving green hue runs through its grain.
Miscellaneous Components
NameTypeTierUseDescription
VeilglassMiscT0Used rawFine sand from the Silent Strand. Used as a binding agent in crafting.
Container / BottleContainerT0Used rawUsed for potions, oils, salves, and stored materials.
Essence of WindEssenceT2Used rawRemnant of the Plane of Air.
Essence of FlameEssenceT2Used rawRemnant of the Plane of Fire.
Essence of TerraEssenceT2Used rawRemnant of the Plane of Earth.
Essence of TidesEssenceT2Used rawRemnant of the Plane of Water.
Essence of UndeathEssenceT3Used rawRemnant of undeath.
Essence of LifeEssenceT3Used rawRemnant of life.
Weapons Crafting Components
ItemVersion / BenefitCraft ComponentsRepair Components
Small Weapon Normal
  • 1 T1 Ingot
  • 1 T1 Plank
  • 1 Ingot
  • 1 Veilglass
Small Weapon Masterwork: +2 Backstab Damage
  • 1 T1 Ingot
  • 1 T2 Ingot
  • 4 Veilglass
  • 1 Ingot
  • 2 Veilglass
Medium Weapon Normal
  • 2 T1 Ingots
  • 1 T1 Plank
  • 1 T1 Hide
  • 1 Ingot
  • 1 Veilglass
Medium Weapon Masterwork: +1 Flurry
  • 1 T1 Ingot
  • 1 T2 Ingot
  • 1 T1 Plank
  • 1 T1 Hide
  • 5 Veilglass
  • 1 Ingot
  • 1 Plank
  • 2 Veilglass
Long Weapon Normal
  • 2 T1 Ingots
  • 2 T1 Planks
  • 1 T1 Hide
  • 1 Ingot
  • 2 Veilglass
Long Weapon Masterwork: +1 Flurry
  • 2 T1 Ingots
  • 1 T2 Ingot
  • 2 T1 Planks
  • 1 T2 Hide
  • 6 Veilglass
  • 1 Ingot
  • 1 Plank
  • 3 Veilglass
Great Weapon Normal
  • 3 T1 Ingots
  • 2 T1 Planks
  • 2 T1 Hide
  • 1 Ingot
  • 1 Plank
  • 1 Veilglass
Great Weapon Masterwork: +1 Called Damage
  • 2 T1 Ingots
  • 1 T2 Ingot
  • 1 T1 Plank
  • 1 T2 Plank
  • 1 T1 Hide
  • 1 T2 Hide
  • 7 Veilglass
  • 2 Ingots
  • 1 Plank
  • 2 Veilglass
Polearm Normal
  • 2 T1 Ingots
  • 3 T1 Planks
  • 2 T1 Hide
  • 1 Ingot
  • 1 Plank
  • 1 Hide
  • 2 Veilglass
Polearm Masterwork: Free Disengage, 1/day
  • 1 T1 Ingot
  • 1 T2 Ingot
  • 2 T1 Planks
  • 2 T2 Planks
  • 1 T1 Hide
  • 1 T2 Hide
  • 8 Veilglass
  • 1 Ingot
  • 1 Plank
  • 1 Hide
  • 4 Veilglass
Armor & Shield Crafting Components
ItemVersion / BenefitCraft ComponentsRepair Components
Leather Armor Normal
  • 1 T1 Ingot
  • 4 T1 Hide
  • 1 Hide
  • 1 Veilglass
Leather Armor Masterwork: +2 Armor
  • 1 T1 Ingot
  • 2 T1 Hide
  • 2 T2 Hide
  • 4 Veilglass
  • 1 Hide
  • 3 Veilglass
Chainmail Normal
  • 4 T1 Ingots
  • 3 T1 Hide
  • 1 Ingot
  • 1 Hide
  • 2 Veilglass
Chainmail Masterwork: +3 Armor
  • 2 T1 Ingots
  • 2 T2 Ingots
  • 2 T1 Hide
  • 1 T2 Hide
  • 5 Veilglass
  • 1 Ingot
  • 1 Hide
  • 3 Veilglass
Plate Normal
  • 8 T1 Ingots
  • 3 T1 Hide
  • 2 Ingots
  • 2 Veilglass
Plate Masterwork: +4 Armor
  • 5 T1 Ingots
  • 3 T2 Ingots
  • 3 T1 Hide
  • 1 T2 Hide
  • 6 Veilglass
  • 2 Ingots
  • 1 Hide
  • 3 Veilglass
Small Shield Normal
  • 1 T1 Ingot
  • 1 T1 Plank
  • 1 T1 Hide
  • 1 Plank
  • 2 Veilglass
Small Shield Masterwork: Resist 1 Destroy per repair
  • 1 T1 Ingot
  • 1 T2 Plank
  • 1 T2 Hide
  • 4 Veilglass
  • 1 Plank
  • 3 Veilglass
Medium Shield Normal
  • 1 T1 Ingot
  • 3 T1 Planks
  • 1 T1 Hide
  • 1 Plank
  • 2 Veilglass
Medium Shield Masterwork: Resist 1 Destroy per repair
  • 1 T1 Ingot
  • 1 T1 Plank
  • 2 T2 Planks
  • 1 T2 Hide
  • 4 Veilglass
  • 1 Plank
  • 3 Veilglass
Large Shield Normal
  • 2 T1 Ingots
  • 4 T1 Planks
  • 2 T1 Hide
  • 2 Planks
  • 2 Veilglass
Large Shield Masterwork: Resist 1 Destroy per repair
  • 1 T1 Ingot
  • 1 T2 Ingot
  • 2 T1 Planks
  • 2 T2 Planks
  • 1 T1 Hide
  • 1 T2 Hide
  • 4 Veilglass
  • 2 Planks
  • 3 Veilglass
Miscellaneous & Jewelry Components
ItemVersion / TypeComponentsDescription
Sharpening Stone Base
  • 1 Ingot
  • 1 Star-Vein Quartz
  • 1 Veilglass
One-use consumable. When applied to a melee weapon, the weapon gains +1 damage on its next damage-dealing attack.
Sharpening Stone Advanced
  • 1 Ingot
  • 1 Star-Vein Quartz
  • 3 Veilglass
  • 1 Essence of Flame
One-use consumable. When applied to a melee weapon, the weapon gains +3 damage on its next damage-dealing attack.
Armor Kit Base
  • 1 Hide
  • 1 Ingot
  • 1 Veilglass
One-use consumable. Grants +2 temporary armor. This temporary armor lasts until expended.
Armor Kit Advanced
  • 2 Hide
  • 2 Ingots
  • 3 Veilglass
One-use consumable. Grants +6 temporary armor. This temporary armor lasts until expended.
Spellbook Base
  • 1 Hide
  • 1 Plank
  • 2 Arcane Ink
  • 2 Veilglass
Stores up to 10 scrolls for later use. Not consumed unless destroyed or otherwise noted.
Spellbook Advanced
  • 2 Hide
  • 2 Planks
  • 4 Arcane Ink
  • 4 Veilglass
  • 1 Essence of Terra
Stores up to 20 scrolls for later use. Not consumed unless destroyed or otherwise noted.
Arcane Ink Base
  • 1 Extract
  • 1 Veilglass
One-use crafting component. Used in crafting scrolls and other approved magical writing recipes.
Cut Gem Base
  • 1 Star-Vein Quartz / Gemstone
  • 1 Veilglass
One-use thrown spell gem. Deals 1 damage of its associated type: Fire, Ice, Acid, or Lightning.
Cut Gem Advanced
  • 1 Star-Vein Quartz / Gemstone
  • 2 Veilglass
  • 1 Essence of chosen element
Advanced cut gems may be used for stronger spell gems, improved jewelry, rituals, or staff-approved recipes.
Field Repair Kit Base
  • 1 Ingot
  • 1 Hide
  • 1 Plank
  • 1 Veilglass
One-use consumable. Restores armor to half of its maximum value, rounded up. Requires Field Repair.
Field Repair Kit Advanced
  • 2 Ingots
  • 3 Hide
  • 2 Planks
  • 3 Veilglass
One-use consumable. Advanced field repair kits may restore more armor or provide improved field repair benefits, if approved.
Gathering Tool Base
  • 1 Ingot
  • 1 Plank
  • 1 Hide
Used for harvesting, scavenging, and other resource-related activities.
T1 Lock Base
  • 1 T1 Ingot
  • 3 Veilglass
Used to craft a T1 lock.
T2 Lock Base
  • 2 T1 Ingots
  • 3 Veilglass
Used to craft a T2 lock.
T3 Lock Advanced
  • 3 T2 Ingots
  • 6 Veilglass
Used to craft a T3 lock.
T4 Lock Advanced
  • 4 T2 Ingots
  • 6 Veilglass
Used to craft a T4 lock.
T5 Lock Advanced
  • 5 T2 Ingots
  • 6 Veilglass
Used to craft a T5 lock.
T1 Lock Pick Base
  • 1 T1 Ingot
  • 3 Veilglass
Consumable. Destroyed after one use.
T2 Lock Pick Base
  • 2 T1 Ingots
  • 3 Veilglass
Consumable. Destroyed after one use.
T3 Lock Pick Advanced
  • 3 T2 Ingots
  • 6 Veilglass
Consumable. Destroyed after one use.
T4 Lock Pick Advanced
  • 4 T2 Ingots
  • 6 Veilglass
Consumable. Destroyed after one use.
T5 Lock Pick Advanced
  • 5 T2 Ingots
  • 6 Veilglass
Consumable. Destroyed after one use.
Craft Salves Base
  • 1 Extract
  • 1 Container
  • 1 Veilglass
One-use consumable. Creates Basic Healing Salves that restore 3 Vitality.
Craft Salves Advanced
  • 3 Extracts
  • 1 Container
  • 3 Veilglass
  • 1 Essence of Life
One-use consumable. Creates Advanced Healing Salves that restore 8 Vitality.
Alchemist Potions & Oils
ItemVersion / TypeComponentsDescription
Trolls Blood Potion Potion
  • 1 Bottle
  • 2 Bloodroot Extracts
  • 1 Magefern Extract
  • 1 Essence of Life
Restore 1 Vitality every 10 seconds.
Resist Element Potion Potion
  • 1 Bottle
  • 1 Emberleaf
  • 1 Golden Acorn Extract
  • 1 Essence matching the chosen element
Resist Element.
Resist Disease Potion Potion
  • 1 Bottle
  • 2 Glow Cap
  • 1 Bloodroot Extract
  • 1 Veilglass
Resist the next called Disease.
Fortitude Potion Potion
  • 1 Bottle
  • 2 Magefern Extracts
  • 1 Bloodroot Extract
  • 1 Essence of Terra
Gain +6 Vitality.
Strength Potion Potion
  • 1 Bottle
  • 2 Bloodroot Extracts
  • 1 Emberleaf
  • 1 Essence of Terra
Grants Strength and +4 called Damage.
Ghost-form Potion Potion
  • 1 Bottle
  • 1 Dreamwillow Extract
  • 1 Widow’s Veil Extract
  • 1 Essence of Wind
Lets you cross over into the Veil.
Energy Potion Potion
  • 1 Bottle
  • 2 Golden Acorn Extracts
  • 1 Magefern Extract
  • 1 Veilglass
Restore 1 Energy.
Skin of Stone Potion Potion
  • 1 Bottle
  • 1 Verdant Ore
  • 1 Brown Iron Ore
  • 1 Essence of Terra
The next 3 called strikes against you are resisted.
Recoiling Glare Potion
  • 1 Bottle
  • 1 Star-Vein Quartz
  • 1 Glow Cap
  • 1 Essence of Wind
The next called strike that hits you is Reflected.
Curse Breaker Potion
  • 1 Bottle
  • 1 Dawnblossom Extract
  • 1 Widow’s Veil Extract
  • 1 Essence of Life
Cures Curse.
Cure Disease Potion Potion
  • 1 Bottle
  • 1 Glow Cap
  • 1 Dawnblossom Extract
  • 1 Essence of Life
Cures Disease.
Antidote Potion
  • 1 Bottle
  • 1 Golden Acorn Extract
  • 1 Magefern Extract
  • 1 Veilglass
Cures Poison.
Fire Oil Weapon Oil
  • 1 Bottle
  • 1 Emberleaf
  • 1 Veilglass
  • 1 Essence of Flame
Your next weapon swing is 3 by Fire and Bleed.
Freezing Oil Weapon Oil
  • 1 Bottle
  • 1 Glow Cap
  • 1 Star-Vein Quartz
  • 1 Essence of Tides
Your next weapon swing is 6 by Ice and Slow.
Holy Oil Weapon Oil
  • 1 Bottle
  • 1 Dawnblossom Extract
  • 1 Golden Acorn Extract
  • 1 Essence of Life
Your next weapon swing is 12 to Undead.
Artificer Runes
ItemVersion / TypeComponentsDescription
Living Armor Rune Artificer Rune
  • 1 Verdant Ore
  • 1 Verdant Leather
  • 1 Heartwood
  • 1 Essence of Life
Your armor repairs itself each time you refresh, as long as it still has armor points remaining.
Extra Armor Rune Artificer Rune
  • 1 Iron
  • 1 Myrkhide
  • 1 Brown Iron Ore
  • 1 Essence of Terra
Gain 6 Armor. This refreshes when you repair your armor.
Fortitude Rune Artificer Rune
  • 1 Brown Iron Ore
  • 1 Myrkhide
  • 1 Grey Oak
  • 1 Essence of Life
Gain +3 Vitality.
Embrace of Faye Artificer Rune
  • 1 Star-Vein Quartz
  • 1 Verdant Leather
  • 1 Heartwood
  • 1 Essence of Life
When you fall and your bleed-out count ends, instead of dying you awaken. One use. Does not resist Death Strike.
Glaring Rune Artificer Rune
  • 1 Star-Vein Quartz
  • 1 Ashglass
  • 1 Myrkhide
  • 1 Essence of Wind
Reduce damage that you receive.
Reinforced Steel Artificer Rune
  • 2 Iron
  • 1 Brown Iron Ore
  • 1 Myrkhide
  • 1 Essence of Terra
Resist Destroy.
Tightened Strap Artificer Rune
  • 1 Myrkhide
  • 1 Verdant Leather
  • 1 Grey Oak
  • 1 Veilglass
Resist Dislodge.
Weapon Chain Artificer Rune
  • 1 Iron
  • 1 Myrkhide
  • 1 Grey Oak
  • 1 Veilglass
Resist Disarm.
Fiery Blade Artificer Rune
  • 1 Iron
  • 1 Ashglass
  • 1 Heartwood
  • 1 Essence of Flame
Swing 8 by Fire.
Holy Water Rune Artificer Rune
  • 1 Star-Vein Quartz
  • 1 Grey Oak
  • 1 Verdant Leather
  • 1 Essence of Life
Swing 10 to Undead.
Flowing Rune Artificer Rune
  • 1 Hollowstone
  • 1 Heartwood
  • 1 Myrkhide
  • 1 Essence of Wind
Gain 1 additional Flurry.
What Experiment! Is

Experiment! is an advanced crafting skill that lets a Craftsman add extra components to certain crafted items in an attempt to make the final item better.

In plain terms: you make the item, add special ingredients, and take a chance. The result might be stronger, more stable, more useful, or a little strange. It might also fail, waste materials, or go very badly.

Experimenting is for crafted items that specifically allow it. It is not used on every item automatically. Staff may decide which recipes, tags, or crafted goods can be improved through Experiment.

SkillCostHeaderWhat It Does
Experiment!8CraftYou may add components to certain crafted items to attempt improved results. See Crafting Experiment rules.
How to Use Experiment!
StepWhat Happens
1. Choose an Eligible ItemSelect an eligible item that can be improved through Experiment.
2. Add ComponentsAdd materials, resources, or special ingredients to the attempt.
3. Resolve the ExperimentThe crafter resolves the attempt using the Experiment! rules.
4. Tag the ResultThe final result is written clearly on the item tag.
Possible Results
Outcome TypeResult
Critical SuccessThe item improves more than expected.
SuccessThe item improves.
NeutralThe item remains its normal crafted version.
FailureThe experiment fails and may waste or destroy part of the reagents used.
Catastrophic FailureThe experiment goes badly wrong and may destroy all reagents used in the attempt.