Gearload
Crafting Handbook
Weapons — Construction & Archery

Construction

PartGuidance
CorePVC, fiberglass, or carbon fiber.
PaddingClosed-cell (pipe) foam; at least ¾″ for blade/body.
Tip PaddingMinimum 2″ of open-cell foam on thrusting tips.
Coverage RuleAt least ¾ of the weapon must be padded (e.g., 72″ spear → max 18″ unpadded).
Latex WeaponsAllowed only with staff approval.

Archery & Arrows

TopicRule
BlockingBows may block; after blocking, step back 3 steps before firing again.
Arrow Build≤½″ pipe foam + 3″ tip; filled with birdseed; tail 8″–12″.

Weapon Size Chart

TypeLengthNotes
Small16″–22″Daggers, short clubs
Medium23″–34″Shortswords, axes
Long35″–46″Longswords, maces
Great47″–60″Greatswords, large axes
Pole-arm60″–72″Spears, halberds
Thrown9″–32″No core; safe foam only
BowUsed for archery
Arrow3″ foam tip; birdseed core; 8″–12″ tail
Spell Packet9″×9″ cloth; filled with birdseed
Armor — Bonuses, Restrictions, Materials

Requirement: You must have the Armor skill and wear a visible physical piece covering your chest.

Adjusting: When Physical Armor reaches 0, spend 5 minutes “Adjusting” to restore half its value (once before repair is required).

TypeArmor BonusRestrictions
Leather+4No Wizard spells or Dexterity Armor
Chainmaille+8No Wizard/Primalist spells or Dexterity Armor
Plate+12No spells; no Dexterity Armor

Materials Guidance

CategoryNotes
LeatherReal or faux soft leather allowed.
ChainmailleAluminum/steel ring mail acceptable.
PlateMetal breastplate and high-quality foam/plastic lookalikes acceptable.
Shields — Sizes & Construction
TypeMax Size (Radius)Restrictions
Small24″Cannot cast Spells
Medium30″No Spells or Dexterity Armor
Large36″No Spells or Dexterity Armor

Construction

MaterialRule
BodyWood, foam, or corrugated board are acceptable.
EdgeEntire outer edge must be padded with ½″ pipe foam, secured with duct tape.
Crafting & Repairing — Basics
TopicGuidance
WhereWeapons/armor at a Forge or in the Merchants’ Quarter (misc goods crafted in Merchants’ Quarter).
TimeCrafting/repair time depends on your Craftsman Tier.
Materials & Harvesting
Harvesting
ResourceRequired Tool
OreHammer or Pickaxe
HerbsDagger
WoodAxe

Materials marked with an asterisk (*) do not require processing.

Anyone can harvest Ore, Herbs, and Wood with the correct tools listed above. Leather & Essences from creatures: use the call “Harvest” (found in T2 Craftsman).

Ore

Processing

ActionEffectTier
Smelt OreSmelt ore into Ingots (1 minute of roleplay)T1 Craftsman

Ore & Stone List

NameRarityTierTypeDescription
BloodironCommonT1OreDark red-black metal.
NightcopperCommonT1OreGreen-black metal with an oily sheen.
Star-Vein Quartz*UncommonT1StoneTranslucent quartz with shimmering silver veins.
Verdant Ore*UncommonT1OreMineral with moss and faint green glow.
HollowstoneRareT2OreDull silver; almost weightless.
Ashglass*RareT2StoneObsidian laced with fiery orange cracks.

* Does not need to be processed before use.

Herbs

Unprocessed herbs last 1 Moon. Processed herbs last 1 year.

ActionEffectTier
PreserveProcess herbs (1 minute of roleplay)T1 Craftsman

Herb List

NameRarityTierPartDescription
MagefernCommonT1StemDark-green fern with spider-like fronds.
DawnblossomCommonT1FlowerSmall golden flower that blooms at sunrise.
MoonshadeCommonT1LeafSilver-blue leaves that glow faintly under moonlight.
Emberleaf*UncommonT1LeafJagged leaves the color of blackened bronze.
Widow’s VeilUncommonT2FlowerBlack flowers with translucent, silk-like petals.
Ashbane*UncommonT2StemPale shrub, leaves like gray vellum etched with silver veins.
Serpent’s KissUncommonT3LeafVine with tiny scale-shaped leaves.
BloodrootRareT2StemKnot of black vines breaking through the earth.
DreamwillowRareT3AllPale willow whose branches drip glowing dew.

* Does not need to be processed; counts as preserved (lasts 1 year).

Wood

Wood is ready to use immediately after harvesting.

NameRarityTierTypeDescription
Grey OakCommonT1WoodWeathered, gray timber.
HeartwoodUncommonT2WoodPale gold timber with a spiraling grain.
GravewoodRareT3WoodBlack, coarse timber.
Leather

Leather is ready to use upon harvest.

NameRarityTierTypeDescription
MyrkhideCommonT1LeatherCommon hide from natural beasts.
Verdant LeatherUncommonT2LeatherLiving green hue runs through its grain.
Celestium HideRareT3LeatherEthereal hide that shimmers with soft light.
Essence & Miscellaneous Materials
NameRarityTierTypeDescription
VeilglassCommonT0MiscFine sand from the Silent Strand; used as a binding agent in crafting.
Essence of WindUncommonT2EssenceRemnant of the Plane of Air.
Essence of FlameUncommonT2EssenceRemnant of the Plane of Fire.
Essence of TerraUncommonT2EssenceRemnant of the Plane of Earth.
Essence of TidesUncommonT2EssenceRemnant of the Plane of Water.
Essence of UndeathRareT3EssenceRemnant of undeath.
Essence of LifeRareT3EssenceRemnant of life.

Use Harvest to gather Leather & Essences (T2 Craftsman).

Weapons Crafting (Normal & Masterwork)
Small Weapon
Normal Craft
MaterialT1T2Repair
Ore11
Wood1
Leather
Veilglass
Masterwork: +2 Backstab Damage
MaterialT1T2Repair
Ore11
Wood1
Leather
Veilglass42
Medium Weapon
Normal Craft
MaterialT1T2Repair
Ore21
Wood11
Leather1
Veilglass
Masterwork: +1 Flurry
MaterialT1T2Repair
Ore111
Wood11
Leather1
Veilglass52
Long Weapon
Normal Craft
MaterialT1T2Repair
Ore22
Wood21
Leather1
Veilglass
Masterwork: +1 Flurry
MaterialT1T2Repair
Ore212
Wood21
Leather1
Veilglass63
Great Weapon
Normal Craft
MaterialT1T2Repair
Ore32
Wood21
Leather21
Veilglass
Masterwork: +1 Called Damage
MaterialT1T2Repair
Ore212
Wood111
Leather111
Veilglass74
Polearm
Normal Craft
MaterialT1T2Repair
Ore21
Wood32
Leather21
Veilglass
Masterwork: Free Disengage (1/day)
MaterialT1T2Repair
Ore111
Wood222
Leather111
Veilglass84
Armor Crafting (Normal & Masterwork)
Leather Armor
Normal Craft
MaterialT1T2Repair
Ore1
Wood
Leather41
Veilglass2
Masterwork: +2 Armor
MaterialT1T2Repair
Ore1
Wood
Leather221
Veilglass42
Chainmail
Normal Craft
MaterialT1T2Repair
Ore41
Wood
Leather31
Veilglass2
Masterwork: +3 Armor
MaterialT1T2Repair
Ore221
Wood
Leather211
Veilglass52
Plate
Normal Craft
MaterialT1T2Repair
Ore82
Wood
Leather31
Veilglass3
Masterwork: +4 Armor
MaterialT1T2Repair
Ore532
Wood
Leather311
Veilglass63
Small Shield
Normal Craft
MaterialT1T2Repair
Ore1
Wood11
Leather1
Veilglass2
Masterwork: Resist 1 Destroy (per repair)
MaterialT1T2Repair
Ore1
Wood11
Leather1
Veilglass42
Medium Shield
Normal Craft
MaterialT1T2Repair
Ore1
Wood31
Leather1
Veilglass2
Masterwork: Resist 1 Destroy (per repair)
MaterialT1T2Repair
Ore1
Wood121
Leather1
Veilglass42
Large Shield
Normal Craft
MaterialT1T2Repair
Ore2
Wood42
Leather2
Veilglass2
Masterwork: Resist 1 Destroy (per repair)
MaterialT1T2Repair
Ore11
Wood222
Leather11
Veilglass42
Misc & Jewelry Crafting
Locks

Difficulty is based on materials used.

Standard Locks

DifficultyOre (T1)Veilglass
T132
T244
T356

Mastercraft Locks

DifficultyOre (T1)Ore (T2)Veilglass
T4318
T54210
Lockpicks

Lockpicks unlock T1, T2, and T3 locks.

Standard Lockpicks

TierOre (T1)Wood (T1)Veilglass
T1111
T2212
T3313

Mastercraft Lockpicks (each craft generates ×2)

TierOre (T1)Ore (T2)Wood (T1)Veilglass
T41116
T521112
Gems
TypeOre (T1)Veilglass
Gems17
Mastercraft Gems114
Spellbooks
TierWood (T1)Leather (T1)Herbs (T1)Herbs (T2)Veilglass
T11234
T212126
Arcane Ink
TierHerbs (T1)Herbs (T2)Veilglass
T112
T212
Lantern
ItemOre (T1)Wood (T1)
Lantern11