Mage

Mage

The unseen currents pull us all

Tier 1 Mage Skills & Spells

Tier 1 Skills

Skill CP Prerequisite Energy Description
Literacy 0 -- Ability to read and write.
Arcane Spells 1 0 -- Access to Arcane Spells Tier 1.
Read Magic 1 8 -- Read magical scrolls Tier 1.
Write Magic 1 12 Write magical scrolls Tier 1, 3 per event (see Craft Journal).
Staff Use 8 -- Grants use of staff.
Arcane Student 10 -- Access to the arcane libraries.

Tier 1 Spells (Arcane Spells 1)

Spell CP Prerequisite Energy Description Spell Type
Flame Blast 10 Throw 2 packets for “2 by Fire”. Destruction
Shocking Grasp 10 Throw 1 packet for “5 by Lightning”. Destruction
Icy Grasp 10 Throw 1 packet for “3 by Ice” and “Slow”. Destruction
Mirror Image 12 Resist the next strike to you. Enchantment
Mage Armor 12 +3 Magic Armor. Enchantment
Bulls Strength 8 Grants the ability to throw a “5” with any weapon. Evocation

Tier 2 Mage Skills & Spells

Tier 2 Skills

Skill CP Prerequisite Energy Description
Arcane Spells 2 0 Arcane Spells 1 -- Access to Arcane Spells Tier 2.
Ritual Magic 10 Arcane Student -- +1 point of Ritual Magic (see Craft Journal).
Write Magic 2 10 Write Magic 1 Write magical scrolls Tier 2, 3 per event (see Craft Journal).
Read Magic 2 8 Read Magic 1 -- Read magical scrolls Tier 2.
Imbue Staff 10 Staff Use -- Random magical spell on your staff (draw at check-in). Once per refresh.
Arcane Scholar 10 Arcane Student -- Gain 1 free spell cast per refresh (Mage or Mage prestige list).
Use Device 1 12 -- Use magic scroll/crystal, Difficulty 1.
Craft Spell Book 1 10 Arcane Spells 2 -- Craft a spellbook with special materials; holds up to 10 scrolls.

Tier 2 Spells (Arcane Spells 2)

Spell CP Prerequisite Energy Description Spell Type
Flame Blast 2 10 Flame Blast Throw 4 packets for “3 by Fire”. Destruction
Shocking Grasp 2 10 Shocking Grasp Throw 1 packet for “10 by Lightning”. Destruction
Icy Grasp 2 10 Icy Grasp Throw 2 packets for “3 by Ice” and “Slow”. Destruction
Mirror Image 2 12 Mirror Image Resist the next 2 strikes to you. Enchantment
Mage Armor 2 12 Mage Armor +6 Magic Armor. Enchantment
Bulls Strength 2 8 Bulls Strength Grants the ability to throw a “7” with any weapon. Evocation

Tier 3 Mage Skills & Spells

Tier 3 Skills

Skill CP Prerequisite Energy Description
Arcane Spells 3 0 Arcane Spells 2 -- Access to Arcane Spells Tier 3.
Ritual Magic 2 10 Ritual Magic -- +1 point of Ritual Magic (see Craft Journal).
Write Magic 3 10 Write Magic 2 Write magical scrolls Tier 3, 3 total per event (see Craft Journal).
Read Magic 3 8 Read Magic 2 -- Read magical scrolls Tier 3.
Arch Mage 10 Arcane Scholar -- +1 free spell cast per refresh (Mage or Mage prestige list).
Craft Spell Book 2 10 Craft Spell Book 1 -- Craft a spellbook with special materials; holds up to 20 scrolls.

Tier 3 Spells (Arcane Spells 3)

Spell CP Prerequisite Energy Description Spell Type
Flame Blast 3 10 Flame Blast 2 Throw 6 packets for “3 by Fire”. Destruction
Shocking Grasp 3 10 Shocking Grasp 2 Throw 1 packet for “15 by Lightning”. Destruction
Icy Grasp 3 10 Icy Grasp 2 Throw 1 packet for “9 by Ice” and “Stun”. Destruction
Disintegrate 16 Shocking Grasp 3 ✓✓ Throw 1 packet for “20 by Acid”. Destruction
Mirror Image 3 12 Mirror Image 2 Resist the next 3 strikes to you. Enchantment
Mage Armor 3 12 Mage Armor 2 +10 Magic Armor. Enchantment
Bulls Strength 3 8 Bulls Strength 2 Grants the ability to throw a “10” with any weapon. Evocation
Lovers Gaze 16 Throw a packet for “Charm”. Control

Mage

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman  

Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills