Champion
Champion
Victory is achieved long before the first blow
Prerequisites
| Craftsman T1 |
| Warrior T2 |
| 200 Total CP Accrued |
Champion
| Skill | CP | Prerequisite | Energy | Description |
|---|---|---|---|---|
| Advanced Crafting Weapons | 12 | Craft (Any) Weapon | ✓ | Allows you to craft Superior Quality Weapons. |
| Stalwart | 12 | Battle Scars | ✓ | Grants the ability to Resist (Knock Out, Trauma, Sleep, Agony). |
| Destroy | 14 | Crippling Strike | ✓ | Grants the ability to Destroy (must be wielding a Great Weapon). |
| Weapon Master (Great Hammer) | 12 | - | - | Once per refresh you can call (Crushing). Hitting a shield with Crushing counts as a clean body hit. |
| Weapon Master (Great Axe) | 12 | - | - | Once per refresh you can add +5 damage to a swing. |
| Weapon Master (Great Sword) | 12 | - | - | Once per refresh you can reswing your last call at no cost (must be within 10 seconds of the last call). |
| Plate Armor | 10 | Chain Mail | - | Grants 14 Armor while wearing a Breastplate. |
| Staggering Blow | 8 | Crushing Blow | ✓ | Grants the call of 10 via weapon strike or (2) 5's. |
| Armed to the Teeth | 10 | - | - | Gain +4 Armor while wielding a Great Weapon (refreshes with refresh or Armor Repair). |
Champion
Cleric / Mage / Primalist / Rogue / Warrior / Craftsman
Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills