Champion

Champion

Victory is achieved long before the first blow

Prerequisites

Craftsman T1
Warrior T2
200 Total CP Accrued

Champion

Skill CP Prerequisite Energy Description
Advanced Crafting Weapons 12 Craft (Any) Weapon Allows you to craft Superior Quality Weapons.
Battle Scars 20 Resolve 2 +3 Vitality.
Stalwart 12 Battle Scars Grants the ability to Resist (Knock Out, Trauma, Sleep, Agony).
Destroy 14 Crippling Strike Grants the ability to Destroy (must be wielding a Great Weapon).
Weapon Master (Great Hammer) 12 - - Once per refresh you can call (Crushing). Hitting a shield with Crushing counts as a clean body hit.
Weapon Master (Great Axe) 12 - - Once per refresh you can add +5 damage to a swing.
Weapon Master (Great Sword) 12 - - Once per refresh you can reswing your last call at no cost (must be within 10 seconds of the last call).
Staggering Blow 8 Crushing Blow Grants the call of 10 via weapon strike or (2) 5's.
Armed to the Teeth 10 - - Gain +4 Armor while wielding a Great Weapon (refreshes with refresh or Armor Repair).

Champion

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman/God’s Grace

Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills