Primalist

Primalist

We endure so that the wilds may rest

Tier 1 Primalist Skills & Aspects

Tier 1 Skills

Skill CP Prerequisite Energy Description
Nature Affinity 0 – -- Know druidic lore and writings on plants and fauna.
Diagnose 8 – -- With 5 seconds of roleplay, diagnose a person’s condition (Health, Bleeding, Poisoned, Diseased, Dead).
Stabilize 1 8 Diagnose -- Stabilize a bleeding person with 60 seconds of roleplay.
Spirit Sense 6 – -- You sense when there are lingering spirits around (no direction or intent known).
Forests Walker 12 – -- Spending 30 minutes resting in the forest grants you a full refresh.
Primal Aspects 1 8 – -- Grants access to Aspects Tier 1 (choose 1 Aspect and receive it for free).

Aspects Tier 1

Aspect of the Moon (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Moon 20 -- Assume the Aspect of the Moon; gain the abilities below while this Aspect is active.
Spirit Sight – ✓ Allows you or another person to communicate with and see spirits.
Lunar Beam – ✓ Throw a packet for 3 Lunar damage.
Lunar Claws – -- Your weapons can now affect spirits you can see.
Aspect of the Grove (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Grove 20 -- Assume the Aspect of the Grove; gain the abilities below while this Aspect is active.
Lesser Resurrect – ✓ Ability to “Lesser Resurrect” in sanctified ground (target returns to life with no Energy until they refresh).
Spore Burst – ✓ Heals 3 by Faith.
Speak with Fauna – ✓ Allows you to communicate with animals. Enchantment
Aspect of the Elemental (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Elemental 20 -- Assume the Aspect of the Elemental; choose an element (Fire, Acid, Lightning, or Ice) when shifting.
Elemental Attunement – -- Choose one element for free when shifting into this Aspect.
Elemental Blast – ✓ Throw 2 packets for 2 by your chosen Element.
Elemental Claws – -- Your weapons deal your chosen elemental type.
Aspect of the Beast (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Beast 20 -- Assume the Aspect of the Beast; gain the abilities below while this Aspect is active.
Beast Cleave – ✓ 3 damage.
Thickened Hide – ✓ +4 Armor.
Vigor of the Bull – -- +2 Vitality.

Tier 2 Primalist Skills & Aspects

Tier 2 Skills

Skill CP Prerequisite Energy Description
Stabilize 2 8 Stabilize 1 -- Stabilize a bleeding person with 45 seconds of roleplay.
Forests Dweller 12 Forests Walker -- Spending 30 minutes resting in the forest grants a full refresh and +1 Vitality (until next refresh).
Nature’s Blessing 10 – -- Switch between Aspects once per refresh at no Energy cost.
Primal Aspects 2 8 Primal Aspects 1 -- Grants access to Aspects Tier 2 (choose 1 Aspect and receive it for free).

Aspects Tier 2

Aspect of the Moon 2 – 20 CP (req. Aspect of the Moon)
Ability CP Energy Description Spell Type
Aspect of the Moon 2 20 -- Advance your Moon Aspect; gain/upgrade the abilities below.
Spirit Sight – ✓ Allows you or another person to communicate with and see spirits.
Lunar Beam 2 – ✓ Throw 2 packets for 3 Lunar damage.
Lunar Claws – -- Your weapons can now affect spirits you can see.
Root Spirit – ✓ Throw a packet for Root Spirit.
Aspect of the Grove 2 – 20 CP (req. Aspect of the Grove)
Ability CP Energy Description Spell Type
Aspect of the Grove 2 20 -- Advance your Grove Aspect; gain/upgrade the abilities below.
Lesser Resurrect – ✓ Ability to “Lesser Resurrect” in sanctified ground (target returns with no Energy until refresh).
Spore Burst – ✓ 2 packets for 2 by Faith.
Animal Friend – ✓ “By my voice, Avoidance to Beasts.” Control
Earth Mother’s Embrace – -- +1 to all healing.
Speak with Fauna – ✓ Allows you to communicate with animals. Enchantment
Aspect of the Elemental 2 – 20 CP (req. Aspect of the Elemental)
Ability CP Energy Description Spell Type
Aspect of the Elemental 2 20 -- Advance your Elemental Aspect; gain/upgrade the abilities below.
Elemental Attunement – ✓ Choose an element (Fire, Acid, Lightning, or Ice) when shifting into this Aspect.
Elemental Blast – ✓ Throw 3 packets for 2 by your chosen Element.
Elemental Claws – -- Your weapons deal your chosen elemental type.
Elemental Conduit – -- +1 damage to all packet-delivered attacks.
Aspect of the Beast 2 – 20 CP (req. Aspect of the Beast)
Ability CP Energy Description Spell Type
Aspect of the Beast 2 20 -- Advance your Beast Aspect; gain/upgrade the abilities below.
Beast Cleave – ✓ 5 damage.
Thickened Hide – ✓ +6 Armor (can be refreshed for 1 Energy by spending 30 seconds taking a knee).
Bestial Strength – -- +1 to weapon-delivered strikes.
Vigor of the Bull – -- +2 Vitality.

Tier 3 Primalist Skills & Aspects

Tier 3 Skills

Skill CP Prerequisite Energy Description
Stabilize 3 8 Stabilize 2 -- Stabilize a bleeding person with 30 seconds of roleplay.
One with Nature 16 Forests Dweller -- 30-minute refresh in the forest grants +2 Vitality (until refresh) and the ability to use two Aspects at one time.
Nature’s Blessing 2 10 Nature’s Blessing -- Switch between Aspects twice per refresh at no Energy cost.
Primal Aspects 3 8 Primal Aspects 2 -- Grants access to Aspects Tier 3 (choose 1 Aspect and receive it for free).

Aspects Tier 3

Aspect of the Moon 3 – 20 CP (req. Aspect of the Moon 2)
Ability CP Energy Description Spell Type
Aspect of the Moon 3 20 -- Advance your Moon Aspect; gain/upgrade the abilities below.
Spirit Sight – ✓ Allows you or another person to communicate with and see spirits.
Lunar Beam 3 – ✓ Throw 3 packets for 3 Lunar damage.
Lunar Claws – -- Your weapons can now affect spirits you can see.
Root Spirit – ✓ Throw a packet for Root Spirit.
Spirit Walker – -- You exist in both the spirit and physical realm, able to manipulate and be manipulated by both.
Aspect of the Grove 3 – 20 CP (req. Aspect of the Grove 2)
Ability CP Energy Description Spell Type
Aspect of the Grove 3 20 -- Advance your Grove Aspect; gain/upgrade the abilities below.
Resurrect – ✓ Ability to “Resurrect” in sanctified ground.
Spore Burst – ✓ Heal 6 by Faith (may be split up).
Earth Mother’s Embrace – -- +2 to all healing.
Animal Friend – ✓ “By my voice, Avoidance to Beasts.” Control
Bodarc Thorn Hide – ✓ Reflect the next strike that hits you.
Speak with Fauna – ✓ Allows you to communicate with animals. Enchantment
Aspect of the Elemental 3 – 20 CP (req. Aspect of the Elemental 2)
Ability CP Energy Description Spell Type
Aspect of the Elemental 3 20 -- Advance your Elemental Aspect; gain/upgrade the abilities below.
Elemental Attunement – ✓ Choose an element (Fire, Acid, Lightning, or Ice) when shifting into this Aspect.
Elemental Blast – ✓ Throw 3 packets for 2 by your chosen Element.
Elemental Claws – -- Your weapons deal your chosen elemental type.
Elemental Conduit – -- +2 damage to all packet-delivered attacks.
Elemental Resilience – ✓ Resist a packet-delivered strike of your chosen element.
Aspect of the Beast 3 – 20 CP (req. Aspect of the Beast 2)
Ability CP Energy Description Spell Type
Aspect of the Beast 3 20 -- Advance your Beast Aspect; gain/upgrade the abilities below.
Beast Cleave – ✓ Throw 3 damage 4 times. You must take 5 steps between swings; if you stop moving, you lose remaining strikes (no running).
Thickened Hide – ✓ +8 Armor (can be refreshed for 1 Energy by spending 30 seconds taking a knee).
Bestial Strength – -- +2 to weapon-delivered called damage.
Vigor of the Bear – Vigor of the Bull +4 Vitality. --
Hardened Claws – ✓ Call “Resist” when your limbs are struck with “Maim”.

Primalist

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman/God’s Grace

Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills