Primalist

Primalist

We endure so that the wilds may rest

Tier 1 Primalist Skills & Aspects

Tier 1 Skills

Skill CP Prerequisite Energy Description
Nature Affinity 0 -- Know druidic lore and writings on plants and fauna.
Diagnose 8 -- With 5 seconds of roleplay, diagnose a person’s condition (Health, Bleeding, Poisoned, Diseased, Dead).
Stabilize 1 8 Diagnose -- Stabilize a bleeding person with 60 seconds of roleplay.
Spirit Sense 6 -- You sense when there are lingering spirits around (no direction or intent known).
Forests Walker 12 -- Spending 30 minutes resting in the forest grants you a full refresh.
Primal Aspects 1 8 -- Grants access to Aspects Tier 1 (choose 1 Aspect and receive it for free).
Aspects T1 Lose this ability if wearing armor heavier than Leather; only one Aspect may be active at a time.

Aspects Tier 1

Aspect of the Moon (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Moon 20 -- Assume the Aspect of the Moon; gain the abilities below while this Aspect is active.
Spirit Sight Allows you or another person to communicate with and see spirits.
Lunar Beam Throw a packet for 3 Lunar damage.
Lunar Claws -- Your weapons can now affect spirits you can see.
Aspect of the Grove (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Grove 20 -- Assume the Aspect of the Grove; gain the abilities below while this Aspect is active.
Lesser Resurrect Ability to “Lesser Resurrect” in sanctified ground (target returns to life with no Energy until they refresh).
Spore Burst Heals 3 by Faith.
Speak with Fauna Allows you to communicate with animals. Enchantment
Aspect of the Elemental (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Elemental 20 -- Assume the Aspect of the Elemental; choose an element (Fire, Acid, Lightning, or Ice) when shifting.
Elemental Attunement -- Choose one element for free when shifting into this Aspect.
Elemental Blast Throw 2 packets for 2 by your chosen Element.
Elemental Claws -- Your weapons deal your chosen elemental type.
Aspect of the Beast (Tier 1) – 20 CP
Ability CP Energy Description Spell Type
Aspect of the Beast 20 -- Assume the Aspect of the Beast; gain the abilities below while this Aspect is active.
Beast Cleave 3 damage.
Thickened Hide -- +4 Armor.
Vigor of the Bull -- +2 Vitality.

Tier 2 Primalist Skills & Aspects

Tier 2 Skills

Skill CP Prerequisite Energy Description
Stabilize 2 8 Stabilize 1 -- Stabilize a bleeding person with 45 seconds of roleplay.
Forests Dweller 12 Forests Walker -- Spending 30 minutes resting in the forest grants a full refresh and +1 Vitality (until next refresh).
Nature’s Blessing 10 -- Switch between Aspects once per refresh at no Energy cost.
Primal Aspects 2 8 Primal Aspects 1 -- Grants access to Aspects Tier 2 (choose 1 Aspect and receive it for free).
Aspects T2 -- Lose this ability if wearing armor heavier than Leather; only one Aspect may be active at a time.

Aspects Tier 2

Aspect of the Moon 2 – 20 CP (req. Aspect of the Moon)
Ability CP Energy Description Spell Type
Aspect of the Moon 2 20 -- Advance your Moon Aspect; gain/upgrade the abilities below.
Spirit Sight Allows you or another person to communicate with and see spirits.
Lunar Beam 2 Throw 2 packets for 3 Lunar damage.
Lunar Claws -- Your weapons can now affect spirits you can see.
Root Spirit Throw a packet for Root Spirit.
Aspect of the Grove 2 – 20 CP (req. Aspect of the Grove)
Ability CP Energy Description Spell Type
Aspect of the Grove 2 20 -- Advance your Grove Aspect; gain/upgrade the abilities below.
Lesser Resurrect Ability to “Lesser Resurrect” in sanctified ground (target returns with no Energy until refresh).
Spore Burst 2 packets for 2 by Faith.
Animal Friend “By my voice, Avoidance to Beasts.” Control
Earth Mother’s Embrace -- +1 to all healing.
Speak with Fauna Allows you to communicate with animals. Enchantment
Aspect of the Elemental 2 – 20 CP (req. Aspect of the Elemental)
Ability CP Energy Description Spell Type
Aspect of the Elemental 2 20 -- Advance your Elemental Aspect; gain/upgrade the abilities below.
Elemental Attunement Choose an element (Fire, Acid, Lightning, or Ice) when shifting into this Aspect.
Elemental Blast Throw 3 packets for 2 by your chosen Element.
Elemental Claws -- Your weapons deal your chosen elemental type.
Elemental Conduit -- +1 damage to all packet-delivered attacks.
Aspect of the Beast 2 – 20 CP (req. Aspect of the Beast)
Ability CP Energy Description Spell Type
Aspect of the Beast 2 20 -- Advance your Beast Aspect; gain/upgrade the abilities below.
Beast Cleave 5 damage.
Thickened Hide +6 Armor (can be refreshed for 1 Energy by spending 30 seconds taking a knee).
Bestial Strength -- +1 to weapon-delivered strikes.
Vigor of the Bull -- +2 Vitality.

Tier 3 Primalist Skills & Aspects

Tier 3 Skills

Skill CP Prerequisite Energy Description
Stabilize 3 8 Stabilize 2 -- Stabilize a bleeding person with 30 seconds of roleplay.
One with Nature 16 Forests Dweller -- 30-minute refresh in the forest grants +2 Vitality (until refresh) and the ability to use two Aspects at one time.
Nature’s Blessing 2 10 Nature’s Blessing -- Switch between Aspects twice per refresh at no Energy cost.
Primal Aspects 3 8 Primal Aspects 2 -- Grants access to Aspects Tier 3 (choose 1 Aspect and receive it for free).
Aspects T3 -- Lose this ability if wearing armor heavier than Leather; only one Aspect may be active at a time (unless otherwise noted).

Aspects Tier 3

Aspect of the Moon 3 – 20 CP (req. Aspect of the Moon 2)
Ability CP Energy Description Spell Type
Aspect of the Moon 3 20 -- Advance your Moon Aspect; gain/upgrade the abilities below.
Spirit Sight Allows you or another person to communicate with and see spirits.
Lunar Beam 3 Throw 2 packets for 3 Lunar damage.
Lunar Claws -- Your weapons can now affect spirits you can see.
Root Spirit Throw a packet for Root Spirit.
Spirit Walker -- You exist in both the spirit and physical realm, able to manipulate and be manipulated by both.
Aspect of the Grove 3 – 20 CP (req. Aspect of the Grove 2)
Ability CP Energy Description Spell Type
Aspect of the Grove 3 20 -- Advance your Grove Aspect; gain/upgrade the abilities below.
Resurrect Ability to “Resurrect” in sanctified ground.
Spore Burst Heal 6 by Faith (may be split up).
Earth Mother’s Embrace -- +2 to all healing.
Animal Friend “By my voice, Avoidance to Beasts.” Control
Bodarc Thorn Hide Reflect the next strike that hits you.
Speak with Fauna Allows you to communicate with animals. Enchantment
Aspect of the Elemental 3 – 20 CP (req. Aspect of the Elemental 2)
Ability CP Energy Description Spell Type
Aspect of the Elemental 3 20 -- Advance your Elemental Aspect; gain/upgrade the abilities below.
Elemental Attunement Choose an element (Fire, Acid, Lightning, or Ice) when shifting into this Aspect.
Elemental Blast Throw 3 packets for 2 by your chosen Element.
Elemental Claws -- Your weapons deal your chosen elemental type.
Elemental Conduit -- +2 damage to all packet-delivered attacks.
Elemental Resilience Resist a packet-delivered strike of your chosen element.
Aspect of the Beast 3 – 20 CP (req. Aspect of the Beast 2)
Ability CP Energy Description Spell Type
Aspect of the Beast 3 20 -- Advance your Beast Aspect; gain/upgrade the abilities below.
Beast Cleave Throw 3 damage 4 times. You must take 5 steps between swings; if you stop moving, you lose remaining strikes (no running).
Thickened Hide +8 Armor (can be refreshed for 1 Energy by spending 30 seconds taking a knee).
Bestial Strength -- +2 to weapon-delivered strikes.
Vigor of the Bear 2 Vigor of the Bear -- +4 Vitality.
Hardened Claws Call “Resist” when your limbs are struck with “Maim”.

Primalist

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman  

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