Berserker
Berserker
Fury in the blood, Iron in the soul
Prerequisites
| Primalist T1 |
| Warrior T2 |
| 200 Total CP Accrued |
Berserker Skills
| Skill | CP | Prerequisite | Energy | Description |
|---|---|---|---|---|
| Reckless | 12 | Battle Scars | ✓ | Grants the ability to Resist (Fear, Sleep, Charm, and Terror). |
| Staggering Blow | 8 | Crushing Blow | ✓ | Grants the call of 10 via weapon strike, or (2) 5's. |
| Battle Scars | 20 | Resolve ×4 | - | Gain +3 Vitality. |
| Berserking | 16 | - | All remaining | When you reach 0 Vitality, you may enter a Berserker rage for 30 seconds, becoming immune to (Sleep, Charm, Fear, and Knockout effects). While raging, you may throw 3's with every swing and have a Flurry of 5. The effect ends when there are no more enemies or you reach negative your maximum Vitality. |
| Forests Dweller | 12 | Forests Walker | -- | Spending 30 minutes resting in the forest grants you a full refresh and +1 Vitality (until next refresh). |
| Wrath of the Berserker | 16 | - | 0 | If you swing the first blow to initiate combat, you may swing a free (6). |
| Woad | 16 | - | 0 | Pick a Woad from the list below and gain its advantage. Only 1 may be active at a time. |
Woads
| Woad | Description |
|---|---|
| Serpent | You are immune to Poison and Malady (may switch when refreshing). |
| Bull | Gain +4 Vitality (may switch when refreshing). |
| Lizard | Heal 1 Vitality and 1 Maimed limb with 1 minute of rest (may switch when refreshing). |
| Wolf | Gain +1 to all called Damage (may switch when refreshing). |
Berserker
Cleric / Mage / Primalist / Rogue / Warrior / Craftsman
Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills