Craftsman

Craftsman

Makers, menders, and masters of trade

Tier 1 Craftsman Skills

Skill CP Prerequisite Energy Description
Craft Cloth 8 Allows you to craft Cloth (5 minutes roleplay) and repair Cloth (2 minutes roleplay). Requires proper materials.
Craft Leather 8 Allows you to craft Leather (5 minutes roleplay) and repair Leather (2 minutes roleplay). Requires proper materials.
Craft Weapons 10 Craft all weapons with basic reagents.
Craft Misc 8 Allows you to craft basic locks.
Preserve 12 Allows you to preserve plants you find, turning them into useful reagents (1 minute of roleplay).
Smelt Ore 12 Smelt ore into Ingots (1 minute of roleplay).
Cut Gem 8 Allows you to cut and set a rough gem for jewelry.
Scavenge 12 -- At check-in, receive a basic material.
* multiple purchases allowed

Tier 2 Craftsman Skills

Skill CP Prerequisite Energy Description
Craft Chain 10 Allows you to craft Chain (10 minutes roleplay) and repair Chain (5 minutes roleplay). Half the time at the Merchants’ Guild.
Craft Plate 10 Allows you to craft Plate (10 minutes roleplay) and repair Plate (5 minutes roleplay). Half the time at the Merchants’ Guild.
Craft Salves 12 Allows you to craft basic healing salves (restore 2 Vitality).
Master Jeweler 12 Cut Gem -- Allows you to cut and prepare advanced gems.
Field Repair 12 Repair armor up to a maximum of half its base armor with 1 minute of roleplay. Being struck in combat resets this ability.
Harvest 8 -- Allows you to harvest creatures. Call “Harvest”.
Scavenge 2 12 Scavenge * -- At check-in, receive a basic material.

Tier 3 Craftsman Skills

Skill CP Prerequisite Energy Description
Advanced Crafting Weapons 16 Craft Weapons Allows you to craft Superior Quality Weapons.
Advanced Crafting Armor 16 Craft any Armor Allows you to craft Superior Quality Armor.
Scavenge 3 12 Scavenge 2 -- At check-in, receive a basic material.
Rare Find 16 Scavenge 3 -- Chance at rare materials during Scavenge at check-in.
Craft Advanced Salves 12 Allows you to craft advanced healing salves (restore 5 Vitality).
Trade Secret 16 Rare Find Allows you to call “No Loot” while being looted for 5 minutes.
Craft Misc 3 8 Craft Misc 2 Lets you craft complex locks up to difficulty (per lock-crafting rules).
Clarify exact difficulty caps for Craft Misc 3 & “Scavenge *” in your main rulebook; this layout will display whatever text you decide there.

Craftsman

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman  

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