Cleric

Cleric

Servants of The Dawn and Moon

Tier 1 Cleric Skills & Spells

Tier 1 Skills

Skill CP Prerequisite Energy Description
Holy Order 1 0 -- Access to Order of the Dawn and Moon 1. Choose Dawn or Moon; gain –2 CP cost to purchase spells of that Order.
Diagnose 8 -- With 5 seconds of roleplay, diagnose a person’s condition (Health, Bleeding, Poisoned, Diseased, Dead).
Stabilize 1 8 Diagnose -- Stabilize a bleeding person with 60 seconds of roleplay.
Set Limb 1 8 Stabilize 1 -- Fix Maim, Slow, or Silence with 60 seconds of roleplay.
Literacy 0 -- Ability to read and write.
Sanctum 1 10 -- 30-minute refresh in church; gain +2 Magic Armor after refresh.
Spirit Sense 12 -- You sense when there are lingering spirits around (a “hair on the back of your neck” feeling; no direction or intent known).

Tier 1 Spells (Order of the Dawn and Moon 1)

Spell CP Prerequisite Energy Description Spell Type
Cleanse 1 10 Remove 1 Slow, Stun, Maim, or Root that is not applied by disease. Healing
Sanctified Heal 1 6 Gain a packet for 5 by “Faith”. Must be in sanctified ground (church). May be split any way you choose. Healing
Resilient Skin 1 8 Resist one Slow or Agony, lasts 1 hour or until used. Choose one ailment to resist at a time. Abjuration
Revive 16 Ability to “Resurrect” in sanctified ground (with Energy until refresh). Healing
Holy Touch 1 8 Gain a packet for 3 by “Faith” (Dawn). Healing
Boon 1 10 +2 maximum Vitality until refresh (Dawn). Abjuration
Corrupted Touch 1 8 Throw 2 packets for “2 by Blight” (Moon). Destruction
Spirit Sight 12 See and communicate with spirits (Moon). Abjuration

Tier 2 Cleric Skills & Spells

Tier 2 Skills

Skill CP Prerequisite Energy Description
Holy Order 2 0 Holy Order 1 -- Access to Order of the Dawn and Moon 2. Choose Dawn or Moon; –2 CP cost to purchase spells of that Order.
Stabilize 2 8 Stabilize 1 -- Stabilize a bleeding person with 45 seconds of roleplay.
Set Limb 2 8 Set Limb 1 -- Fix Maim, Slow, or Silence with 45 seconds of roleplay.
Sanctum 2 10 Sanctum 1 -- 30-minute refresh in church; +4 Magic Armor after refresh and regain 1 Energy every 10 minutes while in church.
Turn Undead 12 Vow While brandishing a silver holy symbol, you may call “Fear” to lesser undead by gesture.

Tier 2 Spells (Order of the Dawn and Moon 2)

Spell CP Prerequisite Energy Description Spell Type
Cleanse 2 10 Cleanse 1 Removes Disease. Healing
Blessing of Might 12 Gain +2 called damage. Abjuration
Sanctified Heal 2 6 Sanctified Heal 1 Gain a packet for 8 by “Faith”. Must be in sanctified ground; may be split any way you choose. Healing
Resilient Skin 2 8 Resilient Skin 1 Resist one Hurl or Maim until refresh. Choose one ailment to resist at a time. Abjuration
Holy Touch 2 8 Holy Touch 1 Gain a packet for 6 by “Faith”, split however you want (Dawn). Healing
Boon 2 10 Boon 1 +3 maximum Vitality until refresh (Dawn). Abjuration
Resurrection 16 Revive Cast “Resurrect” in sanctified ground (Dawn). Healing
Root Spirit 10 Root spirits in place (Moon). Control
Corrupted Touch 2 10 Throw 4 packets for “2 by Blight” (Moon). Destruction
Doom 12 Throw a packet for “Fear” (Moon). Control

Tier 3 Cleric Skills & Spells

Tier 3 Skills

Skill CP Prerequisite Energy Description
Holy Order 3 0 Holy Order 2 -- Access to Order of the Dawn and Moon 3. Choose Dawn or Moon; –2 CP cost to purchase spells of that Order.
Stabilize 3 8 Stabilize 2 -- Stabilize a bleeding person with 30 seconds of roleplay.
Set Limb 3 8 Set Limb 2 -- Fix Maim, Slow, or Silence with 30 seconds of roleplay.
Sanctum 3 10 Sanctum 2 -- 30-minute refresh in church; +6 Magic Armor after refresh.
Rebuke Undead 20 Turn Undead While brandishing a silver holy symbol, you may call “Perish” to lesser undead by gesture.

Tier 3 Spells (Order of the Dawn and Moon 3)

Spell CP Prerequisite Energy Description Spell Type
Cleanse 3 10 Cleanse 2 Removes Curse. Healing
Sanctified Heal 3 8 Sanctified Heal 2 Gain a packet for 12 by “Faith”. Must be in sanctified ground; may be split any way you choose. Healing
Resilient Skin 3 10 Resilient Skin 2 Resist one Disarm or Silence, lasts 1 hour or until used. Choose one ailment to resist at a time. Abjuration
Holy Touch 3 8 Holy Touch 2 Gain a packet for 9 by “Faith”, split however you want (Dawn). Healing
Boon 3 10 Boon 2 +4 maximum Vitality until refresh (Dawn). Abjuration
Blessed Blade 12 Enchant a weapon with “Blessed” (Dawn). Evocation
True Resurrection 16 Resurrection Cast “Resurrect” outside of sanctified ground (Dawn). Healing
Corrupted Touch 3 10 Corrupted Touch 2 Throw 4 packets for “3 by Blight” (Moon). Destruction
Rusted Blade 12 Swing one call for “Destroy” (Moon). Evocation
Diseased Blade 12 Swing one call for “Malady” (Moon). Evocation
Implode 12 Throw a packet for 12 damage by “Blight” (Moon). Destruction

Cleric

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