Medic

Medic

A steady hand matters more then a sharp blade.

Prerequisites

Cleric T1
Rogue T2
200 Total CP Accrued

Medic Skills

Skill CP Prerequisite Energy Description
Triage 14 - With 15 seconds of roleplay, heal 5 Vitality. 1 cloth may be used in place of Energy for this skill.
Quickened Set Limb 8 Set Limb - Reduces the time it takes to use “Set Limb” by 15 seconds.
Quickened Stabilize 8 Stabilize - Reduces the time it takes to use “Stabilize” by 15 seconds.
Clean Wounds 12 Triage Triage can now cure Disease and Poison.
Tumble 12 Quick Feet Reduce spell damage to 1.
Quick Feet 2 12 Quick Feet - Grants +3 points of Dexterity Armor (while not wearing armor).
Soft Leather 12 Leather Armor - Leather Armor now stacks with Dexterity Armor.
Trauma 20 Backstab 2 Ability to call “Trauma”.

Medic

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman  

Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills