Medic

Medic

A steady hand matters more then a sharp blade.

Prerequisites

Cleric T1
Rogue T2
200 Total CP Accrued

Medic Skills

Skill CP Prerequisite Energy Description
Triage 14 - With 15 seconds of roleplay, heal 5 Vitality. 1 Leather or Ore may be used in place of Energy for this skill.
Quickened Set Limb 8 Set Limb - Reduces the time it takes to use “Set Limb” by 15 seconds.
Quickened Stabilize 8 Stabilize - Reduces the time it takes to use “Stabilize” by 15 seconds.
Clean Wounds 12 - Cure 1 Poison or Disease effect on a target.
Life Support 12 Triage Pause a bleed out or spirit count for as long as you continue working on your patient.
Quick Feet 3 12 Quick Feet 2 - Grants +3 points of Dexterity Armor (while not wearing armor).
Crippling Strike 12 Hamstring - Call “Maim”.
Trauma 20 Crippling Strike Ability to call “Trauma”.

Medic

Cleric / Mage / Primalist / Rogue / Warrior / Craftsman/God’s Grace

Alchemist / Arcane Trickster / Artificer / Bard / Berserker / Brawler / Champion / Druid / Duelist / Fury / Medic / Oracle / Paladin / Ritualist / Spellsword /General Skills