Game Operations
Schedule + Plot online
SIX SEALS

Game Operations

Schedule, plot, NPCs, mods, and monsters. This is the room where the game actually runs.

LIVEShared Schedule
0Active Plot Threads
0NPC Records
0Registered PCs
Quick Actions

Schedule is live

Your existing compact Google-Calendar-style war board is now inside Game Operations with its Sheet save/load, mod notes, repeatables, library, printing, and Focus Board intact.

Plot & NPCs is live

The Who's Who board pulls the selected event roster and, when the Plot Records backend is installed, shares character profiles, recurring NPCs, and plot threads between GMs.

Mods use the existing library

Rather than duplicate mod data, the Mods room jumps directly into the Schedule's Mod Notes, Repeatables, or Mod Library views.

L.O.R. GM War Schedule

Four-event planning board with flexible time slots, mod details, and printable cards.
Ready.

Mod Schedule

Witching Hour Slot Choose one 1-hour slot per event. Click the active slot again to clear it.
Friday Window
Saturday Window

Add as many mods as you need to each time row. Drag a card to another row or before another card, or use its Move menu. + New Mod opens the full form; all details are optional. Changes are backed up in this browser; Save to Sheet shares them.

PLOT & NPCs

Who's Who

Fast GM lookup for registered characters, recurring NPCs, and active plot threads.

0Characters
0Profiles Built
0Needs Profile
0Active Plots
Search crosses roster characters, shared profiles, NPCs, and plot threads.
Registered player characters for the selected event.
Loading roster...Connecting to the GM data.
GAME OPERATIONS

Mods

Your current mod system already lives inside the schedule, so this room acts as a clean doorway into those working tools instead of creating a second competing database.

CURRENT TOOL

Mod Notes

Open the existing mod database grouped by game/event, including descriptions, staff needs, props, timing, and linked schedule details.

OPEN MOD NOTES →
CURRENT TOOL

Repeatable Mods

Open the repeatable encounter list already built into the war board.

OPEN REPEATABLES →
CURRENT TOOL

Mod Library

Open the reusable mod library without maintaining duplicate records elsewhere.

OPEN MOD LIBRARY →
Why this is one database

The schedule already knows which mods belong to which event and time block. Keeping Mod Notes and the Mod Library there means a later upgrade can link monsters and NPCs to the same mod record instead of reconciling two copies.

GAME OPERATIONS

Monsters

This is the one genuinely new library left on this page. I left the room useful and structured rather than pretending we already have monster records.

Combat Snapshot

Monster name, type, Vitality, armor layers, movement notes, basic damage, defenses, immunities, and calls.

Abilities

Named powers, delivery method, cost or cooldown, exact call, duration, and staff-facing explanation.

Encounter Notes

Costume, number needed, roleplay instructions, loot, weaknesses, escalation, and which Mods use the creature.

Temporary workflow

Until we build the dedicated bestiary, monsters that are recurring named characters can live in the NPC Library with their mechanics in the Combat Notes field.