In-Game Crafting
Mechanical crafting rules for materials, recipes, repairs, Masterwork items, and crafting locations.
In-Game Mechanical Crafting
In-Game Crafting Overview
This section covers the in-game crafting rules: where crafting happens, how materials are used, how repairs work, and how Masterwork items are created.
| Topic | Rule |
|---|---|
| Crafting Location | Weapons and armor are crafted at a Forge or in the Merchants’ Quarter. |
| Miscellaneous Goods | Miscellaneous crafted goods are crafted in the Merchants’ Quarter. |
| Crafting Time | Crafting and repair time depends on your Craftsman Tier. |
| Materials | Recipes require specific materials by type and tier. |
| Repair | Repair costs are listed on the item recipe tables. |
| Masterwork Items | Masterwork items require additional materials and provide a listed mechanical benefit. |
Armor Mechanics
Physical Armor requires the Armor skill and a visible physical piece covering your chest. Armor values and restrictions are mechanical rules, separate from the real-world construction guide.
| Armor Type | Armor Bonus | Restrictions |
|---|---|---|
| Leather | +4 | No Wizard spells or Dexterity Armor. |
| Chainmaille | +8 | No Wizard/Primalist spells or Dexterity Armor. |
| Plate | +12 | No spells and no Dexterity Armor. |
Adjusting Armor: When Physical Armor reaches 0, spend 5 minutes Adjusting to restore half its value. This may be done once before repair is required.
Shield Mechanics
| Shield Type | Max Size | Restrictions |
|---|---|---|
| Small Shield | 24" radius | No Wizard/Primalist spells or Dexterity Armor. |
| Medium Shield | 30" radius | No Wizard/Primalist spells or Dexterity Armor. |
| Large Shield | 36" radius | No Wizard/Primalist spells or Dexterity Armor. |
Masterwork Quick Reference
Masterwork recipes are listed in the Weapons Recipes, Armor Recipes, and Misc & Jewelry sections. Each Masterwork item has a specific added benefit and usually costs additional or higher-tier materials.
| Item Type | Example Masterwork Benefit |
|---|---|
| Small Weapon | +2 Backstab Damage. |
| Medium Weapon | +1 Flurry. |
| Long Weapon | +1 Flurry. |
| Great Weapon | +1 Called Damage. |
| Polearm | Free Disengage once per day. |
| Armor | Additional Armor value based on armor type. |
| Shield | Resist 1 Destroy per repair. |
Where to Find Recipes
| Looking For | Use This Section |
|---|---|
| Weapon material costs | Weapons Recipes |
| Armor and shield material costs | Armor Recipes |
| Locks, lockpicks, gems, spellbooks, ink, scrolls, lanterns | Misc & Jewelry |
| Harvesting and raw material descriptions | Materials & Harvesting |
| Physical build safety | Real-World Construction |