Lyre: Crafting & Equipment

Crafting, materials, weapons, armor & artisan work
Crafting Sections
Experiment!
What Experiment! Is

Experiment! is an advanced crafting skill that lets a Craftsman add extra components to certain crafted items in an attempt to make the final item better.

In plain terms: you make the item, add special ingredients, and take a chance. The result might be stronger, more stable, more useful, or a little strange. It might also fail, waste materials, or go very badly.

Experimenting is for crafted items that specifically allow it. It is not used on every item automatically. Staff may decide which recipes, tags, or crafted goods can be improved through Experiment.

Skill Cost Header What It Does
Experiment! You may add components to certain crafted items to attempt improved results. See Crafting Experiment rules.
Step What Happens
1. Choose an Eligible Item Select an eligable item improved through Experiment.
2. Add Components Add materials, Resources or special ingredients to the attempt.
3. Resolve the Experiment The crafter then resolves the attempt using Experiment!
4. Tag the Result The final result will be written clearly on the item tag.
Possible Results

Experiment! is meant to feel like careful craft mixed with a bubbling cauldron of risk. The crafter is not simply buying a better item. They are gambling extra resources for a chance at improvement.

Outcome Type
Critical Success The item improves more than expected.
Success The item improves.
Neutral The item remains its normal crafted version.
Failure The experiment fails and may waste or destroy part of the reagents used.
Catastrophic Failure The experiment goes badly wrong and may destroy all reagents used in the attempt.

The exact result depends on the item being crafted, the components added.

In-Game Crafting
In-Game Crafting Overview

This section covers the in-game crafting rules: where crafting happens, how resources become usable materials, how recipes are read, how repairs work, and how Masterwork items are created.

Resources are raw materials gathered in the field. Most resources cannot be used in crafting until they are refined.

Certain resources are usable raw. If a resource says it does not need to be processed, it may be used directly in crafting.

Materials are refined or otherwise prepared resources. Materials are usable in crafting and are what recipe tables refer to when listing costs.

Topic Rule
Crafting Location Weapons and armor are crafted at a Forge or in the Merchants’ Quarter.
Crafting Time Crafting and repair time depends on your Craftsman Tier.
Recipes Recipes require specific materials by type and tier.
Repair Repair costs are listed on the item recipe tables.
Masterwork Items Masterwork items require additional materials and provide a listed mechanical benefit.
Where to Find Recipes
Looking For Use This Section
Experimental crafting and improved item attempts Experiment!
Gathering, raw resources, and material descriptions Gathering Resources
Weapon material costs Weapons Crafting
Armor and shield material costs Armor Crafting
Locks, lockpicks, gems, spellbooks, ink, scrolls, lanterns, kits, salves, and tools Misc & Jewelry
Gathering Resources
Gathering Tools

Resources are gathered in the field using the proper tool. Gathering tools are not weapons, and weapons are not gathering tools. A dagger used as a weapon does not count as a harvesting knife unless staff approves it as a tool.

Resource Required Tool
OreHammer or Pickaxe
HerbsDagger or harvesting knife
WoodAxe
LeatherHarvesting knife or staff-approved harvesting tool
EssenceHarvesting knife or staff-approved harvesting tool

Resources marked with an asterisk (*) do not require processing and may be used raw.

Anyone can gather Ore, Herbs, and Wood with the correct tools listed above. Leather and Essences from creatures require the Harvest skill.

Ore

Processing

Action Effect
Refine After 1 minute of roleplay, you may refine ore into usable Materials.

Ore & Stone List

Name Rarity Tier Type Description
BloodironCommonT1OreDark red-black metal.
NightcopperCommonT1OreGreen-black metal with an oily sheen.
Star-Vein Quartz*UncommonT1StoneTranslucent quartz with shimmering silver veins.
Verdant Ore*UncommonT1OreMineral with moss and faint green glow.
HollowstoneRareT2OreDull silver; almost weightless.
Ashglass*RareT2StoneObsidian laced with fiery orange cracks.

* Does not need to be processed before use.

Herbs

Unprocessed herbs last 1 Moon. Processed herbs last 1 year.

Processing

Action Effect
Refine After 1 minute of roleplay, you may preserve plants into usable Materials.

Herb List

Name Rarity Tier Part Description
MagefernCommonT1StemDark-green fern with spider-like fronds.
DawnblossomCommonT1FlowerSmall golden flower that blooms at sunrise.
MoonshadeCommonT1LeafSilver-blue leaves that glow faintly under moonlight.
Emberleaf*UncommonT1LeafJagged leaves the color of blackened bronze.
Widow’s VeilUncommonT2FlowerBlack flowers with translucent, silk-like petals.
Ashbane*UncommonT2StemPale shrub, leaves like gray vellum etched with silver veins.
Serpent’s KissUncommonT3LeafVine with tiny scale-shaped leaves.
BloodrootRareT2StemKnot of black vines breaking through the earth.
DreamwillowRareT3AllPale willow whose branches drip glowing dew.

* Does not need to be processed and counts as preserved for 1 year.

Wood

Processing

Action Effect
Refine After 1 minute of roleplay, you may refine wood into usable Materials.

Wood List

Name Rarity Tier Type Description
Grey OakCommonT1WoodWeathered, gray timber.
HeartwoodUncommonT2WoodPale gold timber with a spiraling grain.
GravewoodRareT3WoodBlack, coarse timber.
Leather

Processing

Action Effect
Refine After 1 minute of roleplay, you may refine hide into usable Materials.

Leather List

Name Rarity Tier Type Description
MyrkhideCommonT1LeatherCommon hide from natural beasts.
Verdant LeatherUncommonT2LeatherLiving green hue runs through its grain.
Celestium HideRareT3LeatherEthereal hide that shimmers with soft light.
Essence & Miscellaneous Materials

Processing

Action Effect
Harvest After 1 minute of roleplay, you may harvest Leather or Essences from an appropriate creature, node, or staff-approved source.

Essence & Miscellaneous List

Name Rarity Tier Type Description
Veilglass Common T0 Misc Fine sand from the Silent Strand. A fairly common reagent sold by most merchants and used as a binding agent in crafting.
Essence of WindUncommonT2EssenceRemnant of the Plane of Air.
Essence of FlameUncommonT2EssenceRemnant of the Plane of Fire.
Essence of TerraUncommonT2EssenceRemnant of the Plane of Earth.
Essence of TidesUncommonT2EssenceRemnant of the Plane of Water.
Essence of UndeathRareT3EssenceRemnant of undeath.
Essence of LifeRareT3EssenceRemnant of life.

Use Harvest to gather Leather and Essences. Harvest is found in T2 Craftsman.

Weapons Crafting
Small Weapon
Normal Craft
MaterialT1T2Repair
Ore11
Wood1
Leather
Veilglass
Masterwork: +2 Backstab Damage
MaterialT1T2Repair
Ore11
Wood1
Leather
Veilglass42
Medium Weapon
Normal Craft
MaterialT1T2Repair
Ore21
Wood11
Leather1
Veilglass
Masterwork: +1 Flurry
MaterialT1T2Repair
Ore111
Wood11
Leather1
Veilglass52
Long Weapon
Normal Craft
MaterialT1T2Repair
Ore22
Wood21
Leather1
Veilglass
Masterwork: +1 Flurry
MaterialT1T2Repair
Ore212
Wood21
Leather1
Veilglass63
Great Weapon
Normal Craft
MaterialT1T2Repair
Ore32
Wood21
Leather21
Veilglass
Masterwork: +1 Called Damage
MaterialT1T2Repair
Ore212
Wood111
Leather111
Veilglass74
Polearm
Normal Craft
MaterialT1T2Repair
Ore21
Wood32
Leather21
Veilglass
Masterwork: Free Disengage (1/day)
MaterialT1T2Repair
Ore111
Wood222
Leather111
Veilglass84
Armor Crafting
Leather Armor
Normal Craft
MaterialT1T2Repair
Ore1
Wood
Leather41
Veilglass2
Masterwork: +2 Armor
MaterialT1T2Repair
Ore1
Wood
Leather221
Veilglass42
Chainmail
Normal Craft
MaterialT1T2Repair
Ore41
Wood
Leather31
Veilglass2
Masterwork: +3 Armor
MaterialT1T2Repair
Ore221
Wood
Leather211
Veilglass52
Plate
Normal Craft
MaterialT1T2Repair
Ore82
Wood
Leather31
Veilglass3
Masterwork: +4 Armor
MaterialT1T2Repair
Ore532
Wood
Leather311
Veilglass63
Small Shield
Normal Craft
MaterialT1T2Repair
Ore1
Wood11
Leather1
Veilglass2
Masterwork: Resist 1 Destroy (per repair)
MaterialT1T2Repair
Ore1
Wood11
Leather1
Veilglass42
Medium Shield
Normal Craft
MaterialT1T2Repair
Ore1
Wood31
Leather1
Veilglass2
Masterwork: Resist 1 Destroy (per repair)
MaterialT1T2Repair
Ore1
Wood121
Leather1
Veilglass42
Large Shield
Normal Craft
MaterialT1T2Repair
Ore2
Wood42
Leather2
Veilglass2
Masterwork: Resist 1 Destroy (per repair)
MaterialT1T2Repair
Ore11
Wood222
Leather11
Veilglass42
Misc & Jewelry Crafting
Items

This section lists miscellaneous crafting recipes, recipe unlocks, and crafting actions. Material costs can be added as the recipes are finalized.

Item / Recipe Type Materials / Cost Notes
Experiment! Advanced Crafting Skill 8 Craft You may add components to certain crafted items to attempt improved results. See Crafting Experiment rules.
Advanced Crafting Weapons Advanced Recipe / Unlock To be added Used for advanced weapon crafting recipes.
Advanced Crafting Armor Advanced Recipe / Unlock To be added Used for advanced armor and shield crafting recipes.
Advanced Spellbook Advanced Item To be added Advanced version of a spellbook.
Advanced Sharpening Stone Advanced Item To be added Advanced version of a sharpening stone.
Advanced Armor Kits Advanced Item To be added Advanced version of armor kits.
Cut Gem Jewelry / Component To be added A refined gem used in crafting or trade.
Sharpening Stone Item To be added Basic sharpening stone recipe.
Armor Kits Item To be added Basic armor kit recipe.
Spellbook Item To be added Basic spellbook recipe.
Arcane Ink Component To be added Used for scrolls, spellbooks, or magical writing.
Field Repair Kit, Half Item To be added A partial field repair kit.
Craft Salves Crafting Action / Recipe To be added Used to create salves.
Craft Gathering Tool Crafting Action / Recipe To be added Used to create gathering tools.
Craft Armor Crafting Action / Recipe To be added Used to craft armor.
Craft Weapons Crafting Action / Recipe To be added Used to craft weapons.
Craft Lantern / Light Crafting Action / Recipe To be added Used to create lanterns or light-producing items.
Craft Locks Crafting Action / Recipe To be added Used to create locks.