Legacy of Ruin

Weekend Command Board

Plan the weekend schedule, build loot, attach packets to time blocks or mods, and keep recovery checkpoints for staff edits.

Weekend board ready.

Attach Loot to the Weekend

Pick a time block or mod to attach loot to it.

Recovery Checkpoint

Save a checkpoint before big edits. The board also keeps light auto-checkpoints before schedule, loot, or link updates.

Schedule Loot Links

In-Game Crafting

Mechanical crafting rules for materials, recipes, repairs, Masterwork items, and crafting locations.

In-game crafting tells you how the item is created in play. Real-world construction tells you how to safely build the physical prop.
In-Game Mechanical Crafting
In-Game Crafting Overview

This section covers the in-game crafting rules: where crafting happens, how materials are used, how repairs work, and how Masterwork items are created.

Topic Rule
Crafting Location Weapons and armor are crafted at a Forge or in the Merchants’ Quarter.
Miscellaneous Goods Miscellaneous crafted goods are crafted in the Merchants’ Quarter.
Crafting Time Crafting and repair time depends on your Craftsman Tier.
Materials Recipes require specific materials by type and tier.
Repair Repair costs are listed on the item recipe tables.
Masterwork Items Masterwork items require additional materials and provide a listed mechanical benefit.
Armor Mechanics

Physical Armor requires the Armor skill and a visible physical piece covering your chest. Armor values and restrictions are mechanical rules, separate from the real-world construction guide.

Armor Type Armor Bonus Restrictions
Leather +4 No Wizard spells or Dexterity Armor.
Chainmaille +8 No Wizard/Primalist spells or Dexterity Armor.
Plate +12 No spells and no Dexterity Armor.

Adjusting Armor: When Physical Armor reaches 0, spend 5 minutes Adjusting to restore half its value. This may be done once before repair is required.

Shield Mechanics
Shield Type Max Size Restrictions
Small Shield 24" radius No Wizard/Primalist spells or Dexterity Armor.
Medium Shield 30" radius No Wizard/Primalist spells or Dexterity Armor.
Large Shield 36" radius No Wizard/Primalist spells or Dexterity Armor.
Masterwork Quick Reference

Masterwork recipes are listed in the Weapons Recipes, Armor Recipes, and Misc & Jewelry sections. Each Masterwork item has a specific added benefit and usually costs additional or higher-tier materials.

Item Type Example Masterwork Benefit
Small Weapon+2 Backstab Damage.
Medium Weapon+1 Flurry.
Long Weapon+1 Flurry.
Great Weapon+1 Called Damage.
PolearmFree Disengage once per day.
ArmorAdditional Armor value based on armor type.
ShieldResist 1 Destroy per repair.
Where to Find Recipes
Looking For Use This Section
Weapon material costs Weapons Recipes
Armor and shield material costs Armor Recipes
Locks, lockpicks, gems, spellbooks, ink, scrolls, lanterns Misc & Jewelry
Harvesting and raw material descriptions Materials & Harvesting
Physical build safety Real-World Construction