Legacy of Ruin
Weekend Command Board
Plan the weekend schedule, build loot, attach packets to time blocks or mods, and keep recovery checkpoints for staff edits.
Attach Loot to the Weekend
Pick a time block or mod to attach loot to it.
Recovery Checkpoint
Save a checkpoint before big edits. The board also keeps light auto-checkpoints before schedule, loot, or link updates.
Schedule Loot Links
Staff / Cast Schedule Grid
Mobile Schedule View
Mobile view is read-only for cleaner game-day reference. Use desktop/tablet view to edit.
Cast columns appear in red. Use the Add Staff / Cast button to choose the type when adding a person.
Tip: edit any cell directly. Save to Sheet shares the schedule across GM devices. Export JSON still works as an emergency backup scroll.
Legacy of Ruin • GM Utility
Lootmaster Ledger
Build an event loot budget, turn it into ready-to-hide packets, and make fast reward bundles for mods. The goal is a living world, not a vending machine in a haunted cloak.
Event Economy Dial
Starting default: each ten active players per adventure day creates roughly 7 minor finds, 3 standard finds, 1 major find, and an occasional rare story reward. Lean keeps treasure hungry; generous is for a festival, a gold rush, or controlled chaos.
Recommended Event Yield
What Goes Out
| Packet | Count | What it usually contains | Purpose |
|---|
Seed Planner
Every generated packet gets a placement prompt, a distinct ID, and a short contents list. Mark it placed when it leaves your hands and vanishes into the wilds.
Manifest Overview
Ready-to-Hide Packets
Fast Mod Reward Generator
Mods get an outcome ladder: a baseline reward for success, a bonus for strong play, and a consolation clue or consequence when the party falls short. That keeps a failed scene from becoming a dead hallway.
Reward Philosophy
Generated Reward
Manual Outgoing Log
Manual is for anything you hand out outside the generator: emergency rewards, staff fixes, merchant payouts, special props, favors, or cleanup corrections.
Game Balance Snapshot
Outgoing Ledger
Loot Catalog
Edit this list to match your actual tags, props, crafting economy, and rarity. Stock is optional: leave it blank for unlimited planning, or enter a number and turn on stock reservation in Event Budget.
| Name | Category | Tier | Weight | Min | Max | Value C | Stock | Notes for GM |
|---|
Update History
Selected Checkpoint Data
Combined Weekend Backup
This backup includes schedule, loot ledger, schedule-to-loot links, and checkpoint summaries from this browser.
Apps Script Save Shape
After this code update, the shared save script should store the loot state and link state too. The easiest version is one weekend JSON payload.
In-Game Crafting
Mechanical crafting rules for materials, recipes, repairs, Masterwork items, and crafting locations.
In-Game Mechanical Crafting
In-Game Crafting Overview
This section covers the in-game crafting rules: where crafting happens, how materials are used, how repairs work, and how Masterwork items are created.
| Topic | Rule |
|---|---|
| Crafting Location | Weapons and armor are crafted at a Forge or in the Merchants’ Quarter. |
| Miscellaneous Goods | Miscellaneous crafted goods are crafted in the Merchants’ Quarter. |
| Crafting Time | Crafting and repair time depends on your Craftsman Tier. |
| Materials | Recipes require specific materials by type and tier. |
| Repair | Repair costs are listed on the item recipe tables. |
| Masterwork Items | Masterwork items require additional materials and provide a listed mechanical benefit. |
Armor Mechanics
Physical Armor requires the Armor skill and a visible physical piece covering your chest. Armor values and restrictions are mechanical rules, separate from the real-world construction guide.
| Armor Type | Armor Bonus | Restrictions |
|---|---|---|
| Leather | +4 | No Wizard spells or Dexterity Armor. |
| Chainmaille | +8 | No Wizard/Primalist spells or Dexterity Armor. |
| Plate | +12 | No spells and no Dexterity Armor. |
Adjusting Armor: When Physical Armor reaches 0, spend 5 minutes Adjusting to restore half its value. This may be done once before repair is required.
Shield Mechanics
| Shield Type | Max Size | Restrictions |
|---|---|---|
| Small Shield | 24" radius | No Wizard/Primalist spells or Dexterity Armor. |
| Medium Shield | 30" radius | No Wizard/Primalist spells or Dexterity Armor. |
| Large Shield | 36" radius | No Wizard/Primalist spells or Dexterity Armor. |
Masterwork Quick Reference
Masterwork recipes are listed in the Weapons Recipes, Armor Recipes, and Misc & Jewelry sections. Each Masterwork item has a specific added benefit and usually costs additional or higher-tier materials.
| Item Type | Example Masterwork Benefit |
|---|---|
| Small Weapon | +2 Backstab Damage. |
| Medium Weapon | +1 Flurry. |
| Long Weapon | +1 Flurry. |
| Great Weapon | +1 Called Damage. |
| Polearm | Free Disengage once per day. |
| Armor | Additional Armor value based on armor type. |
| Shield | Resist 1 Destroy per repair. |
Where to Find Recipes
| Looking For | Use This Section |
|---|---|
| Weapon material costs | Weapons Recipes |
| Armor and shield material costs | Armor Recipes |
| Locks, lockpicks, gems, spellbooks, ink, scrolls, lanterns | Misc & Jewelry |
| Harvesting and raw material descriptions | Materials & Harvesting |
| Physical build safety | Real-World Construction |